Buffs — Riftbound Rules
Section 701 — 13 rules
- 702.
- Buffs are objects placed on Units.
- 702.1.
- Buffs can be tracked with a buff reminder card from a Riftbound booster pack or with any spare object in your surroundings.
- 702.2.
- Buffs can be added or spent.
- 702.2.a.
- To Buff a Unit, a player chooses a Unit and then places a buff on it. That Unit is Buffed for as long as the buff remains on it.
- 702.2.b.
- Spending a Buff removes a single Buff counter from a Unit.
- 702.2.b.1.
- A buff cannot be spent from a Unit that does not have a buff.
- 702.2.b.2.
- A player can only spend buffs on units they control.
- 702.3.
- There can only be one Buff on a Unit at a time.
- 702.3.a.
- If a Buff is added, or instructed to be added, on a Unit that already has a Buff, it is not placed instead.
- 703.
- Each Buff individually contributes +1 Might to a Unit.
- 704.
- Buffs are Game Objects and may be referenced, counted, or targeted by other effects as specified.
- 705.
- If a Unit leaves play, remove all Buffs from it.
- 705.1.
- Champions do not retain Buffs in the Champion Zone, even if they return there somehow.