Buffs — Riftbound Rules

Section 701 — 13 rules

702.
Buffs are objects placed on Units.
702.1.
Buffs can be tracked with a buff reminder card from a Riftbound booster pack or with any spare object in your surroundings.
702.2.
Buffs can be added or spent.
702.2.a.
To Buff a Unit, a player chooses a Unit and then places a buff on it. That Unit is Buffed for as long as the buff remains on it.
702.2.b.
Spending a Buff removes a single Buff counter from a Unit.
702.2.b.1.
A buff cannot be spent from a Unit that does not have a buff.
702.2.b.2.
A player can only spend buffs on units they control.
702.3.
There can only be one Buff on a Unit at a time.
702.3.a.
If a Buff is added, or instructed to be added, on a Unit that already has a Buff, it is not placed instead.
703.
Each Buff individually contributes +1 Might to a Unit.
704.
Buffs are Game Objects and may be referenced, counted, or targeted by other effects as specified.
705.
If a Unit leaves play, remove all Buffs from it.
705.1.
Champions do not retain Buffs in the Champion Zone, even if they return there somehow.