Chains — Riftbound Rules
Section 327 — 15 rules
- 328.
- The Chain is a Non-Board Zone that temporarily exists whenever a card is played or an ability is activated.
- 328.1.
- Cards are placed here as part of the process of being played.
- 328.2.
- Abilities are queued here as part of the process of resolving. See rule 360. Abilities for more information.
- 329.
- Cards and abilities added to the chain are added as Pending Chain Items that become Finalized Chain Items.
- 329.1.
- Pending Items are on the Chain.
- 329.2.
- Chain Items are Pending until the “Check Legality” step of playing a card. See rule 349. Playing Cards for more information.
- 329.3.
- When a Pending Chain Item is no longer Pending it is finalized and becomes a Finalized Chain Item.
- 330.
- The Chain exists as long as a Chain Item is on it.
- 330.1.
- Only one Chain can exist at a time.
- 330.2.
- If a card would begin to be played while a Chain already exists, it is placed on the existing Chain.
- 331.
- The State of the Turn is partially determined by whether or not the Chain currently exists.
- 331.1.
- The turn is said to be in a Closed State if a Chain exists.
- 331.1.a.
- Cards of all Categories, by default, cannot be played during a Closed State.
- 331.1.b.
- Card abilities, by default, cannot be played during a Closed State.
- 331.2.
- The turn is said to be in an Open State if no Chain exists.