Conceding — Riftbound Rules
Section 649 — 23 rules
- 650.
- A player may concede at any time.
- 651.
- When a player concedes, they are removed from the game in progress.
- 651.1.
- If only one other player is remaining after a player has conceded, the player remaining Wins.
- 651.2.
- If more than one player remains after a concession, follow the steps for the Removal of a Player.
- 651.3.
- Removal of a player involves them no longer being able to make choices or otherwise influence the game.
- 651.4.
- If the player has Teammates due to the Mode of Play, that player’s Teammates also lose and are removed from the game.
- 652.
- If the game continues, follow these steps for Removal of a Player.
- 652.1.
- Banish all permanents and runes they currently control and all permanents and runes they own.
- 652.2.
- Remove the Battlefield they contributed to the game if it is in use.
- 652.2.a.
- If it was in use, replace it with a token battlefield with no abilities.
- 652.2.b.
- Any units or hidden cards there do not move and are otherwise unaffected by this process.
- 652.2.c.
- If the removed battlefield was applying any continuous effects, those continuous effects immediately cease, which may cause changes in the characteristics of units or hidden cards there. Example: A battlefield reads "Units here have +1 [M]." If that battlefield's owner concedes and the battlefield is removed from the game as a result, units there immediately cease to get +1 [M].
- 652.3.
- Remove all cards they own from the game.
- 652.4.
- Counter all spells and abilities of all types controlled by the player that has conceded.
- 652.5.
- Proceed with the game.
- 652.5.a.
- Turn
- 652.5.a.1.
- If the removed player was the Turn Player, play proceeds in Turn Order to the next available player in order.
- 652.5.b.
- Focus
- 652.5.b.1.
- If the removed player had Focus in a Showdown, the next Player in order receives Focus.
- 652.5.b.2.
- If the player being removed creates a state where all Players have Passed their Focus, the Showdown ends and play proceeds as necessary, E.G. Combat is resolved or a Cleanup is completed.
- 652.5.c.
- Priority
- 652.5.c.1.
- If the removed player had Priority during a Chain, the next Player in order receives Priority.
- 652.5.c.2.
- If the player being removed creates a state where all Players have passed Priority, then the most recent spell or ability on the Chain will resolve with Priority being re-established as appropriate for the state after the resolution of that spell or ability.