Conceding — Riftbound Rules

Section 649 — 23 rules

650.
A player may concede at any time.
651.
When a player concedes, they are removed from the game in progress.
651.1.
If only one other player is remaining after a player has conceded, the player remaining Wins.
651.2.
If more than one player remains after a concession, follow the steps for the Removal of a Player.
651.3.
Removal of a player involves them no longer being able to make choices or otherwise influence the game.
651.4.
If the player has Teammates due to the Mode of Play, that player’s Teammates also lose and are removed from the game.
652.
If the game continues, follow these steps for Removal of a Player.
652.1.
Banish all permanents and runes they currently control and all permanents and runes they own.
652.2.
Remove the Battlefield they contributed to the game if it is in use.
652.2.a.
If it was in use, replace it with a token battlefield with no abilities.
652.2.b.
Any units or hidden cards there do not move and are otherwise unaffected by this process.
652.2.c.
If the removed battlefield was applying any continuous effects, those continuous effects immediately cease, which may cause changes in the characteristics of units or hidden cards there. Example: A battlefield reads "Units here have +1 [M]." If that battlefield's owner concedes and the battlefield is removed from the game as a result, units there immediately cease to get +1 [M].
652.3.
Remove all cards they own from the game.
652.4.
Counter all spells and abilities of all types controlled by the player that has conceded.
652.5.
Proceed with the game.
652.5.a.
Turn
652.5.a.1.
If the removed player was the Turn Player, play proceeds in Turn Order to the next available player in order.
652.5.b.
Focus
652.5.b.1.
If the removed player had Focus in a Showdown, the next Player in order receives Focus.
652.5.b.2.
If the player being removed creates a state where all Players have Passed their Focus, the Showdown ends and play proceeds as necessary, E.G. Combat is resolved or a Cleanup is completed.
652.5.c.
Priority
652.5.c.1.
If the removed player had Priority during a Chain, the next Player in order receives Priority.
652.5.c.2.
If the player being removed creates a state where all Players have passed Priority, then the most recent spell or ability on the Chain will resolve with Priority being re-established as appropriate for the state after the resolution of that spell or ability.