Counters — Riftbound Rules

Section 741 — 12 rules

742.
Counters are Game Objects generated by and given to other Game Objects on the board during play.
743.
Counters serve to track semi-permanent effects on Game Objects.
744.
Counters can have game effects themselves, or serve as the prerequisite for game effects.
745.
Counters can be spent by game effects.
745.1.
In order to do so, that player must remove that many counters of the specified type from the specified Game Objects.
745.1.a.
If no type of counter is specified, any counter can be removed this way.
745.1.b.
If no type of Game Object is specified, then counters can be removed from any Game Objects with the specified counter.
745.2.
In order to spend a Counter, the spending player must control the Game Object the Counter is placed on.
746.
Some effects may move a Counter between two Game Objects. The Counter is either on the first Game Object or the second. There is no state for a Counter being between either object.
747.
Counters that leave a Game Object without being placed on another game object cease to exist.
748.
Game Objects that change zones to a non-board zone lose all of their Counters. See rule 124. for more information on temporary modifications.
749.
Counters do not have a controller.

Related FAQ (1)

If I play Singularity and my opponent counters it, can I still play Jhin, Meticulous Killer for [C] this turn?

Yes. Jhin checks the energy spent to play a spell, not whether that spell resolved. Energy spent and finalized remains spent even if the spell is later countered, enabling Jhin's discounted play.