Counters — Riftbound Rules
Section 741 — 12 rules
- 742.
- Counters are Game Objects generated by and given to other Game Objects on the board during play.
- 743.
- Counters serve to track semi-permanent effects on Game Objects.
- 744.
- Counters can have game effects themselves, or serve as the prerequisite for game effects.
- 745.
- Counters can be spent by game effects.
- 745.1.
- In order to do so, that player must remove that many counters of the specified type from the specified Game Objects.
- 745.1.a.
- If no type of counter is specified, any counter can be removed this way.
- 745.1.b.
- If no type of Game Object is specified, then counters can be removed from any Game Objects with the specified counter.
- 745.2.
- In order to spend a Counter, the spending player must control the Game Object the Counter is placed on.
- 746.
- Some effects may move a Counter between two Game Objects. The Counter is either on the first Game Object or the second. There is no state for a Counter being between either object.
- 747.
- Counters that leave a Game Object without being placed on another game object cease to exist.
- 748.
- Game Objects that change zones to a non-board zone lose all of their Counters. See rule 124. for more information on temporary modifications.
- 749.
- Counters do not have a controller.
Related FAQ (1)
If I play Singularity and my opponent counters it, can I still play Jhin, Meticulous Killer for [C] this turn?
Yes. Jhin checks the energy spent to play a spell, not whether that spell resolved. Energy spent and finalized remains spent even if the spell is later countered, enabling Jhin's discounted play.