Game Actions — Riftbound Rules
Section 395 — 287 rules
- 396.
- Game Actions are actions players may perform at any given time during the game.
- 397.
- A player, unless otherwise specified or prompted, may only perform actions on their turn.
- 398.
- There are two types of Game Actions:
- 398.1.
- Discretionary Actions
- 398.1.a.
- A Discretionary Action is a Game Action that may be performed at any time during a player's turn during a Neutral Open State. See rule 307. States of the Turn for more information.
- 398.1.b.
- A player may take any number of Discretionary Actions available to them during their turn.
- 398.1.b.1.
- As long as any conditions, if applicable, are met.
- 398.1.b.2.
- As long as any costs, if applicable, are paid.
- 398.1.b.3.
- As long as it does not result in any forbidden action being taken or game state being created. Example: A player can't use the Standard Move discretionary action to move a unit to a Battlefield that's already occupied by Units controlled by two other players.
- 398.2.
- Limited Actions
- 398.2.a.
- A Limited Action is a game action that a spell, ability, or circumstance of the turn's progression causes the player to perform. A player cannot perform these actions at-will.
- 398.2.b.
- These actions can only be taken when a player is instructed to do so as the execution of an effect or during their specified occasion during the turn. Example: A player may Draw during the Draw Step of the Beginning Phase of their turn or when instructed to do so by a spell or ability. They can't choose to Draw at any other time.
- 399.
- Types of Actions
- 400.
- Draw
- 400.1.
- Drawing a card takes a single card from the top of the Main Deck and adds it to the player's Hand.
- 400.2.
- This is a Limited Action.
- 400.2.a.
- Each player draws 1 during the Draw Step of their Beginning Phase.
- 400.2.b.
- The player may draw cards when instructed to do so by other game effects.
- 400.3.
- This action, when instructed, is formatted as "Draw X."
- 400.4.
- If a player attempts to draw more cards than are available in their Main Deck, they do the following:
- 400.4.a.
- Draw as many as possible.
- 400.4.b.
- Perform a Burn Out. See rule 418. Burn Out for more information.
- 400.4.c.
- Draw the remaining cards needed to complete the Draw action.
- 401.
- Exhaust
- 401.1.
- Exhausting is an action that marks a non-spell Game Object as "spent."
- 401.1.a.
- To mark it, rotate the card 90 degrees opposite of Readying, so that the orientation of the card is lengthwise in front of you.
- 401.1.b.
- A Unit that is already Exhausted cannot be Exhausted again.
- 401.1.c.
- If a Unit is instructed to be Exhausted while it is already Exhausted, nothing additional happens.
- 401.2.
- "Exhausted" is a state for Game Objects that other game effects and rules can reference.
- 401.3.
- This is a Limited Action.
- 401.3.a.
- Most Exhaust actions will be costs for Activated Abilities or Discretionary Actions. Example: A unit's Standard Move exhausts the unit as a cost.
- 401.4.
- When Exhausting is listed as a Cost, then the Action must be able to be completed for the cost to be paid. Example: A spell says "As an additional cost to play this, you may exhaust a friendly unit." An exhausted friendly unit may not be exhausted again as the additional cost for the spell, and the additional cost has not been paid.
- 401.5.
- In abilities, the Exhaust symbol represents the cost "Exhaust this" or "Exhaust me." It resembles a card turning sideways.
- 402.
- Ready
- 402.1.
- Readying is an action that marks a non-spell Game Object as available for action.
- 402.1.a.
- To mark it, rotate the card 90 degrees opposite of Exhausting, so that it is vertically oriented in front of you.
- 402.1.b.
- A Unit that is already Ready cannot be Readied again.
- 402.1.c.
- If a Unit is instructed to be Readied while it is already Ready, nothing additional happens.
- 402.2.
- "Ready" is a state for Game Objects that other game effects and rules can reference.
- 402.3.
- This is a Limited Action.
- 402.3.a.
- A player Readies all non-spell Game Objects they Control during the Ready Step of the Beginning Phase on their turn.
- 402.3.b.
- The player may also Ready their Game Objects when effects or spells instruct them to do so.
- 403.
- Recycle
- 403.1.
- Recycling cards is the action in which a player takes one or more cards from a specific zone and then puts it on the bottom of the corresponding deck.
- 403.1.a.
- Main Deck cards are Recycled to the Main Deck.
- 403.1.b.
- Runes are Recycled to the Rune Deck.
- 403.1.c.
- Each player Recycles cards to their own Main Deck and Rune Deck, regardless of which player is instructed to perform the Recycle action.
- 403.2.
- This is a Limited Action.
- 403.2.a.
- The player must Recycle cards from the specified zones when instructed to do so by game effects or costs.
- 403.3.
- When Recycling is listed as a Cost, the action must be able to be completed for the cost to be paid. Example: Vi, Destructive has the ability "Recycle 1 from your trash: Give me +1 [M] this turn." Each time a player activates the ability, they must recycle 1 card from their trash to pay its cost. If they have no cards in their trash, they can't activate the ability, because they can't pay its cost.
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