Accelerate — Riftbound Keyword
Rule 731 — 12 rules
Definition
Accelerate is a Unit ability. Accelerate is functionally short for "As you play me, you may pay [1] and 1 Power as an additional cost. If you do, I enter ready."
Rules (12)
- 731.
- Accelerate
- 731.1.
- Accelerate is a Unit ability.
- 731.1.a.
- Accelerate is functionally short for "As you play me, you may pay [1] and 1 Power as an additional cost. If you do, I enter ready."
- 731.1.a.1.
- If the unit has a single domain, the Power portion of the Accelerate cost can be paid only with a Power that matches the domain of the unit.
- 731.1.a.2.
- If the unit has no domain or more than one domain, the Power portion of the Accelerate cost can be paid with [A] (a Power of any domain).
- 731.2.
- Accelerate is an Optional Additional Cost to be paid as a player plays the unit with the ability.
- 731.2.a.
- Accelerate costs cannot be paid while the unit is on the board, only as part of the steps of playing a card.
- 731.3.
- Accelerate has no function while on the board.
- 731.4.
- Multiple instances of Accelerate are redundant.
- 731.5.
- Accelerate, and whether or not a unit has Accelerate, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
- 731.6.
- Accelerate influences the state of the unit entering the Board. It does not enter exhausted and then become ready.
- 731.6.a.
- Accelerate will not interact with, or trigger, abilities that are affected by units becoming ready.
Related FAQ (1)
How much do I pay for an Accelerate cost?
Accelerate costs 1 energy and also 1 power of the unit's domain/color. Usually you'll do this by taking an additional ready rune of the appropriate domain/color, exhaust it, and then recycle that same rune. For example, if a fury/red unit normally costs (3) (or 3 energy) and you want to accelerate it, its total cost would be (4)(R) (or 4 energy and 1 power of the fury/red domain).