Assault — Riftbound Keyword
Rule 733 — 12 rules
Definition
Assault is a Passive Ability keyword. It is functionally short for "While I am an attacker, I have +X [M]."
Rules (12)
- 733.
- Assault
- 733.1.
- Assault is a Passive Ability keyword.
- 733.1.a.
- It is present on Units.
- 733.1.b.
- Assault is formatted as "Assault [X]".
- 733.1.b.1.
- The X is referenced in the functional text of the ability.
- 733.1.b.2.
- The X is referred to as the Assault Value.
- 733.1.b.3.
- If X is omitted, it is presumed to be 1.
- 733.1.c.
- It is functionally short for "While I am an attacker, I have +X [M]."
- 733.1.d.
- Being an attacker means the Unit has gained the Attacker designation during Combat. See rule 437. Combat for more information.
- 733.1.d.1.
- Assault remains in effect as long as the Unit maintains the Attacker designation.
- 733.2.
- If a Unit has Assault or has been granted Assault and is granted Assault by an additional source, the Assault Value of all granted Assault keywords is summed. Example: Petty Officer has Assault. It is chosen as the target of Cleave, which says "Give a unit [Assault 3] this turn." After Cleave resolves, Petty Officer has Assault 4 this turn.
- 733.3.
- Assault, and whether or not a unit has Assault, is a characteristic of the Unit and may be checked or referenced by other Game Effects.