Deathknell — Riftbound Keyword
Rule 734 — 14 rules
Definition
Deathknell is a Triggered Ability keyword. It is functionally short for "When I die, [Effect]."
Rules (14)
- 734.
- Deathknell
- 734.1.
- Deathknell is a Triggered Ability keyword.
- 734.1.a.
- It is present on Permanents.
- 734.1.b.
- It is formatted as "Deathknell — [Effect]".
- 734.1.b.1.
- [Effect] is the rules text for the specific instance of Deathknell. This is referred to as the Deathknell effect.
- 734.1.c.
- It is functionally short for "When I die, [Effect]."
- 734.1.c.1.
- [Effect] is the rules text of the Deathknell effect.
- 734.1.d.
- The Trigger for this effect is the Permanent being Killed and sent to the Trash.
- 734.1.d.1.
- If the Permanent with the effect is not sent to the Trash, for example because its "killed" event was replaced with a recall, the Deathknell will not occur.
- 734.1.d.2.
- The trigger will be added to the chain as a Pending Item before the card with Deathknell is moved to the trash due to a Kill instruction or a Cleanup.
- 734.1.d.3.
- Before the card with Deathknell is moved to the Trash, note its location, its attributes, and any other details related to the effect of its Deathknell to process the trigger after it has been Finalized.
- 734.2.
- Each instance of Deathknell a Permanent may have will trigger separately.
- 734.2.a.
- The controller will choose the order to add these Triggers to the chain.
- 734.3.
- Deathknell, and whether or not a permanent has Deathknell, is a characteristic of the permanent and may be checked or referenced by other Game Effects.
Related FAQ (1)
Does the damage from Kog'Maw's Deathknell ability happen before or after combat damage is healed?
After. Kog'Maw, Caustic has a Deathknell ability that says “Deal 4 to all units at my battlefield." Under the revised rules, all damage currently on units will be healed before Kog'Maw's Deathknell ability resolves. This does mean, however, that any units that survive his Deathknell will still have 4 damage on them after combat, and you can use a spell or another combat to finish them off. This is a change from previous rulings.