Equip — Riftbound Keyword
Rule 744 — 21 rules
Definition
Equip is an Activated Ability keyword. Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
Rules (21)
- 744.
- Equip
- 744.1.
- Equip is an Activated Ability keyword.
- 744.1.a.
- Equip is normally present on Gear with the tag Equipment.
- 744.1.b.
- Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
- 744.1.b.1.
- Equip’s choice is a Target.
- 744.1.b.2.
- The chosen Unit will become the Top-Most Card for the Attach action.
- 744.1.c.
- Equip is formatted as “Equip [Cost]”
- 744.1.c.1.
- If paying costs or making choices for this ability causes triggered abilities to trigger, they will be placed on the chain above this ability in a Pending state. See rule 369 Activated Abilities for more information.
- 744.1.c.2.
- Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
- 744.1.c.3.
- Equip costs may include both resource costs and non-resource costs.
- 744.1.c.4.
- Equip abilities may also include text that alters the Equip cost. Such text is taken into account when determining a card’s Equip cost for any reason.
- 744.1.c.5.
- Equip abilities may include text that alters the timing or targeting of the Equip ability.
- 744.2.
- When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability.
- 744.2.a.
- This is an event other Game Effects and Triggered Abilities can reference.
- 744.3.
- Equipped is the state of a Top-Most Card being Attached by one or more cards that are Equipment.
- 744.3.a.
- The state of being Equipped is synchronous with that of the Attached state of the Equipment.
- 744.3.b.
- A Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment.
- 744.3.c.
- The state of being Equipped corresponds to a Top-Most card having a card with Equip that is Attached to it.
- 744.4.
- Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs.
- 744.5.
- Equip, and whether or not a Gear has Equip, is a characteristic of the Gear and may be checked or referenced by other Game Effects.
- 744.5.
- Whether or not a Gear has Equip may be referenced even if the Rules Text of the Gear is Inactive. See rule 716 Attachment for more information.