Modes of Play — Riftbound Rules

Section 458 — 89 rules

459.
There are multiple methods of playing Riftbound.
460.
A Mode of Play must define several variables for the game.
460.1.
Number of Players: How many people are playing the game.
460.2.
Formation of Players: How the players are organized while playing.
460.2.a.
This defines if a player is alone or on a team.
460.2.b.
This defines the number of opponents.
460.3.
Victory Score: The point total a player or team must reach to win.
460.3.a.
Victory Scores can be any positive number.
460.4.
Battlefield Count: Determines how many Battlefields are in play, contributed by players, during play.
460.4.a.
This may influence deck building requirements in competitive settings.
460.4.b.
This may involve utilizing less Battlefields than there are players.
460.5.
Setup: Any changes to initial setup required for this mode.
460.6.
Format: Conditions to win or additional rules added over play.
460.7.
First Turn Process: Adjustments to each player's first turn.
460.8.
Unique Rules
460.8.a.
If any, they will be appended here.
461.
Sanctioned Modes
462.
1v1 (Duel)
462.1.
2 Players
462.2.
1v1 1 opponent each No teams
462.3.
Victory Score: 8
462.4.
Battlefield Count: 2
462.4.a.
Each player provides three (3) Battlefields, included in their deck during deck building. Only 1 will be used, chosen during setup.
462.5.
Setup: Each player randomly selects one (1) of their three (3) Battlefields. The other two are removed and will not be used for this game. The selected Battlefields are placed in the Battlefield Zone.
462.6.
Format: Best of 1. The first player to reach the Victory Score in Points wins the Match.
462.7.
First Turn Process: The player going second channels an extra Rune from their Rune Deck during their first Channel Phase of the game.
463.
1v1 (Match)
463.1.
2 Players
463.2.
1v1 1 opponent each No teams
463.3.
Victory Score: 8
463.4.
Battlefield Count: 2
463.4.a.
Each player provides three (3) Battlefields, included in their deck during deck building. Only 1 will be used, chosen during setup.
463.5.
Setup: Each player selects one (1) of their three (3) Battlefields. The other two are set aside and will not be used for this round of play. The selected Battlefields are placed in the Battlefield Zone. After this game, the Battlefields that were used are to be removed and not selected again for this Match. One of the remaining Battlefields that were set aside must be chosen instead.
463.6.
Format: Best of 3. The first player to reach the Victory Score in Points wins the game. The winner of that game earns One Set Point. Players then reset the game state, remove the Battlefields in play from the game, choose new Battlefields from those set aside, and play again. The first player to earn Two Set Points wins.
463.7.
First Turn Process: The player going second channels an extra Rune from their Rune Deck during their first Channel Phase of the game.
464.
FFA3 (Skirmish)
464.1.
3 Players
464.2.
FFA 2 opponents each No teams
464.3.
Victory Score: 8
464.4.
Battlefield Count: 3
464.4.a.
Each player provides three (3) Battlefields, included in their deck during deck building. Only 1 will be used, chosen during setup.
464.5.
Setup: Each player randomly selects one (1) of their three (3) Battlefields. The other two are discarded and will not be used for this game. The selected Battlefields are placed between the three Players before play and will be used for this game.
464.6.
Format: Best of 1. The first player to reach the Victory Score in Points wins the Match.
464.7.
First Turn Process: The player going first does not draw a card during their first Draw Phase of the game. The player going last channels an extra Rune from their Rune Deck during their first Channel Phase of the game.
465.
FFA4 (War)
465.1.
4 Players
465.2.
FFA 3 opponents each No teams
465.3.
Victory Score: 8
465.4.
Battlefield Count: 3
465.4.a.
Each player provides three (3) Battlefields, included in their deck during deck building.

... and 39 more rules