Play — Riftbound Rules
Section 419 — 11 rules
- 419.1.
- A player Plays cards by placing them on the chain and queuing them to be finalized. See rule 349. Playing Cards for more information on playing cards. See rule 337. Finalize for more information on finalizing cards.
- 419.1.a.
- By default, a player can only Play cards from their hand or their Chosen Champion zone.
- 419.2.
- This is a Discretionary Action.
- 419.2.a.
- As long as a player has the resources to pay the costs associated with the card and legal choices to make for their cards, they may Play cards.
- 419.3.
- Game effects may result in cards being played as part of their resolution.
- 419.3.a.
- This treats Play as a Limited Action.
- 419.3.b.
- Treat all steps of Play as normal, except as noted by the game effect creating this Limited Play Effect.
- 419.3.c.
- If there are no eligible cards to Play when instructed to Play in this manner like this, then nothing happens and resolution continues.
- 419.4.
- Some Abilities trigger when cards are played or otherwise check whether cards have been played.
- 419.4.a.
- These abilities trigger when the act of playing the card has been completed by the resolution of the card.
- 419.4.b.
- If a game effect prevents the resolution of the card—for example, because the card was countered—the card wasn't played and no abilities that trigger on playing cards trigger. See rule 425. Counter for more information.
Related FAQ (31)
Do I get my Legion effect when I play a token or use an ability?
No, Legion will only be active if you've played a card this turn. Tokens are not cards, and abilities aren't either.
If I hide a card, and then my opponent uses a spell to move a unit to that battlefield that same turn, can I play the card I hid?
No. You can't play cards the same turn you hide them.
If I hid a card last turn, can I play that card even if I'm not reacting to another spell or ability?
You can play them any time you can normally play a reaction, which includes when you're not actually reacting to anything. You're not restricted to playing them during showdowns at their own battlefield.
Do I have to play a unit I hid to that battlefield? Or can I play it to my base?
A hidden unit must be played to that battlefield if able.
If I play a spell with targets that I hid, do I have to choose those targets from the battlefield I hid it at?
Yes. If a hidden spell or a play effect of a hidden permanent chooses any targets, those targets must be chosen from among options at that battlefield, unless the ability explicitly restricts targeting in a way that makes this impossible. (We'll talk more about this later for specific cards.)
If I play a card I hid, and that card's effects include playing additional units (for example, tokens), can I play them anywhere?
No. If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to have that unit enter the board at that battlefield.
I have a Reaction spell. Can I play it at the end of my opponent's turn?
No. The only time you can do this is if another ability triggers at the end of your opponent's turn, such as the Dark Child - Starter legend.
In a free-for-all, can I play Actions and Reactions in a showdown that I don't have units at?
Yes. Starting with the player who contested control/the attack, players each get a chance to play an Action or Reaction. Other players can then react with Reactions, but once everyone passes, the next player in turn order can play their own Action or Reaction. Continue like this until all players have passed on an empty chain, and then move to the end of the showdown.
What happens when a card like The Harrowing instructs me to play another card during its resolution? Do I play it while the other spell or ability is still resolving? What if I can't play it?
To clarify the timing of these and other effects, we're introducing the idea of pending items on the chain. When you play a spell, or use an ability, they will be pending until you finish the steps of playing them before priority passes. When a spell or ability instructs you to play a card or play a token—or when a triggered ability has its trigger condition met—during the playing or resolution of another card or ability, you'll perform the very first step of playing that card or using that ability by putting it on the chain, then stop. This chain item is still pending for now. You'll then process the rest of whatever is currently happening, including putting any other pending items on the chain above it. Then, in the order the items were put on the chain, each pending item's controller goes through the other steps of putting it on the chain: Make choices, pay costs, and evaluate legality. Only then is the pending item considered to have entered the chain. If it's legal to play and it's a unit or gear, it resolves immediately as usual. Once all pending items are done being fully added to the chain, play continues, and any items that remain on the chain can be reacted to. The most recent items to be placed on the chain will resolve first as usual. If at any point during that process that player is unable to proceed with playing the pending chain item for any reason, the item is removed from the chain and, if it's a card, is put back where it came from. This won't happen very often—if you start the process of playing a card, you'll almost always be able to legally finish it—but it's a necessary failsafe to handle corner cases.
What about cards like Blind Fury and Promising Future, which let players look at or reveal cards from the top of a deck, play one, and recycle the rest? If I can't play that card, where does it go? It sounds like it's too late for it to be recycled as part of “the rest."
Hey, you're pretty sharp! For most cards that let you play something, it's easy to put the card back where it came from if you can't play it. The Harrowing would put it back in your trash, Ava Achiever would put it back in your hand, and so on. But when the card came out of a deck, which is both secret and randomized, it's not so simple. To provide a clear and easy answer to this question, four cards in set 1 that let you play other cards from decks are receiving errata. They'll each banish the card before instructing a player to play it. If the card can't be played for any reason, it just stays banished. This is a small functional change, but it's one we feel is well worth it to avoid the fuss of getting these cards back into a deck somehow. (1)(C), (E) Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.