Priority and Focus — Riftbound Rules
Section 311 — 18 rules
- 312.
- At any given time, up to one player has Priority.
- 312.1.
- Priority is the singular exclusive right to take Discretionary Actions. See rule 410.1. Discretionary Actions for more information.
- 312.1.a.
- The player with Priority can take appropriately timed Discretionary Actions.
- 312.1.b.
- If no player has Priority, no player can take Discretionary Actions.
- 312.1.b.1.
- Players can always take and make choices for Limited Actions when instructed, regardless of Priority.
- 312.2.
- A player receives Priority at the following times:
- 312.2.a.
- When the turn is in a Neutral Open State during their Main Phase.
- 312.2.b.
- When the turn is in a Showdown State and they gain Focus.
- 312.2.c.
- When the turn is in a Closed State and they control the next item on the Chain.
- 312.2.d.
- When the turn is in a Closed State, they are the next Player in Turn Order, and the player with Priority passes.
- 312.3.
- When a player is granted Priority, it is either created if no player has it or taken from the player with Priority.
- 313.
- At any given time, up to one player has Focus.
- 313.1.
- Focus is the permission to take appropriately timed Discretionary Actions when the turn is in a Showdown Open State. See rule 307. States of the Turn for more information.
- 313.1.a.
- The player with Focus must obey any additional restrictions on which Discretionary Actions may be performed. Example: A player with Focus may not play spells or activate abilities that don't have the Action or Reaction keywords.
- 313.2.
- A player who gains Focus also gains Priority.
- 313.3.
- A player who passes Priority retains Focus.
- 313.4.
- A player may not make discretionary actions with Focus unless they also possess Priority.
- 313.5.
- If the turn is in a Neutral State, no player has Focus.