Priority and Focus — Riftbound Rules

Section 311 — 18 rules

312.
At any given time, up to one player has Priority.
312.1.
Priority is the singular exclusive right to take Discretionary Actions. See rule 410.1. Discretionary Actions for more information.
312.1.a.
The player with Priority can take appropriately timed Discretionary Actions.
312.1.b.
If no player has Priority, no player can take Discretionary Actions.
312.1.b.1.
Players can always take and make choices for Limited Actions when instructed, regardless of Priority.
312.2.
A player receives Priority at the following times:
312.2.a.
When the turn is in a Neutral Open State during their Main Phase.
312.2.b.
When the turn is in a Showdown State and they gain Focus.
312.2.c.
When the turn is in a Closed State and they control the next item on the Chain.
312.2.d.
When the turn is in a Closed State, they are the next Player in Turn Order, and the player with Priority passes.
312.3.
When a player is granted Priority, it is either created if no player has it or taken from the player with Priority.
313.
At any given time, up to one player has Focus.
313.1.
Focus is the permission to take appropriately timed Discretionary Actions when the turn is in a Showdown Open State. See rule 307. States of the Turn for more information.
313.1.a.
The player with Focus must obey any additional restrictions on which Discretionary Actions may be performed. Example: A player with Focus may not play spells or activate abilities that don't have the Action or Reaction keywords.
313.2.
A player who gains Focus also gains Priority.
313.3.
A player who passes Priority retains Focus.
313.4.
A player may not make discretionary actions with Focus unless they also possess Priority.
313.5.
If the turn is in a Neutral State, no player has Focus.