Replace — Riftbound Rules
Section 438 — 16 rules
- 438.1.
- Replacing is the act of Creating a token in the place of another card or token without playing it while inheriting all effects or statuses of the game object it replaced.
- 438.2.
- Replacing is a Limited Action.
- 438.2.a.
- The player may Replace cards and tokens when instructed to do so by other game effects.
- 438.3.
- This action, when instructed, is formatted as "Replace [X] with [Y]."
- 438.3.a.
- The [X] is the target to be Replaced.
- 438.3.b.
- The [Y] is the object that will Replace the target.
- 438.3.b.1.
- This will always specify a Token to create.
- 438.4.
- Replacing is not a subset of Banishing.
- 438.5.
- The card or token that is Replaced is placed in Banishment.
- 438.5.a.
- While it resides in Banishment, it is considered to have been Replaced and not Banished.
- 438.6.
- If a token is Replaced it will stop existing once it begins its occupancy in Banishment.
- 438.6.a.
- This does not invalidate the token created, or the act of Replacement.
- 438.7.
- Tokens that have been Created through a Replace action can be instructed to be “Swapped back.”
- 438.7.a.
- “Swapping Back” is an extension of the Replace action.
- 438.7.b.
- To Swap Back, the token stops existing and the original card is returned to the space that the token just occupied, inheriting all current effects and statuses.
- 438.7.c.
- If there is nothing in Banishment to swap back to, usually because a token was replaced, then this object can never swap back.
Related FAQ (1)
When I replace a unit's death with a card like Unlicensed Armory, does damage on the unit stay? If the unit died to lethal damage, doesn't it just die again?
The intent behind these four cards is to save your unit from dying, whether it died due to direct kill like Hidden Blade or due to lethal damage. To better communicate this, these cards will receive updated wordings. Two of them, Highlander (from the Proving Grounds boxed set) and Unlicensed Armory, have straightforward fixes, adding “heal" and listing “exhaust" and “recall" as separate actions. Choose a friendly unit. The next time it dies this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) Discard 1, (E) Choose a friendly unit. The next time it would die this turn, you may pay (C) to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) Zhonya's Hourglass also has a slightly updated wording making it clearer that its ability applies any time a friendly unit dies, not just on the turn you play it. If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.) The Boss was mistakenly worded like a triggered ability. It's receiving updated wording to make it clear that its ability is a replacement effect.