Rules Text — Riftbound Rules
Section 135 — 35 rules
- 135.1.
- All cards have a section that describes how they affect the game. This section is known as the Rules Text of the card.
- 135.2.
- This section may contain:
- 135.2.a.
- Abilities
- 135.2.a.1.
- Abilities are discrete pieces of text that describe what a card may or must do. See rule 360. Abilities for more information.
- 135.2.a.2.
- They may appear on any card.
- 135.2.b.
- Instructions
- 135.2.b.1.
- Instructions are a type of text that appears on spells and within abilities.
- 135.2.b.2.
- They describe the actions to be taken as the spell or ability resolves.
- 135.2.b.3.
- Instructions will self-describe when they are to be executed. If there is no timing described, they will execute during resolution. Example: An instruction says “as you play me, kill a unit as an additional cost.” That instruction will execute as the card is being played. If the card is given Repeat and the Repeat cost is paid, this instruction will not execute because the Repeat execution does not happen until resolution of the spell, after this instruction has executed.
- 135.2.b.4.
- Instructions can usually be recognized by the way they are written. An instruction is written in the imperative mood, using the base form of a verb and omitting the subject unless necessary.
- 135.2.c.
- Keywords
- 135.2.c.1.
- Keywords are short words or phrases that represent longer abilities or instructions. See rule 800. Keywords for more information.
- 135.2.c.2.
- Keywords may or may not have reminder text.
- 135.2.d.
- Reminder Text
- 135.2.d.1.
- Reminder text appears in italics and parentheses.
- 135.2.d.2.
- Its purpose is to summarize relevant rules, including keywords and other rules.
- 135.2.d.3.
- The presence, absence, or exact wording of reminder text has no effect on game function.
- 135.2.e.
- Symbols
- 135.2.e.1.
- Rules text sometimes contains symbols that express game concepts. Each symbol also has a shorthand used to represent it in written text.
- 135.2.e.2.
- The cost of Exhausting a Permanent is represented by the “exhaust symbol,” which resembles a card turning sideways. Its shorthand is [E]. (Some previous rules information has given its shorthand as [T].)
- 135.2.e.3.
- Might is represented by the “Might symbol,” which resembles a sword and shield. Its shorthand is [M]. (Some previous rules information has given its shorthand as [S].)
- 135.2.e.4.
- Power of a specific Domain is represented by its domain symbol and the corresponding shorthand. See rule 134. Domain for more information.
- 135.2.e.5.
- Power of any Domain is represented by a swirling rainbow symbol. Its shorthand is [A].
- 135.2.e.5.a.
- When required as a cost, [A] can be paid by Power of any Domain.
- 135.2.e.5.b.
- When Added to a player’s Rune Pool, [A] can be spent to pay a Power cost of any Domain.
- 135.2.e.6.
- Power of a domain corresponding to a card’s own Domain is not represented by a symbol, but appears in these rules similarly to other symbols. Its shorthand is [C].
- 135.2.e.6.a.
- When a [C] shorthand is printed on a card as reminder text, it assumes that card’s usual Domain, but it still means “one Power of this card’s Domain.”
- 135.2.e.6.b.
- A [C] shorthand on a card with no Domain or with multiple Domains is processed as [A] instead.
- 135.2.e.7.
- A keyword associated with an ability is indicated by the [>] symbol.
- 135.2.e.7.a.
- This could be a dependent keyword like [Legion][>] or [Level][>], or it could be a permissive keyword like [Action][>] or [Reaction][>].
- 135.2.e.7.b.
- Whatever instruction or ability comes after the [>] is modified by the keyword that comes before the [>]. Either it will be inactive, in the case of a dependent keyword, or it will receive the permission granted by the keyword in the case of a permissive keyword.
- 135.3.
- Rules text can be blank.
- 135.4.
- A card’s printed Rules Text is Inactive while that card is Attached to another card. See rule 716. Attachment for more information. See rule 720. Inactive for more information.
- 135.4.a.
- The presence of text, rules, Keywords, and other effects can still be referenced and detected by other game effects, even while Rules Text is Inactive.
- 135.4.b.
- Any granted or appended Rules Text on a card is still Active even if that card is Attached to another card.