Setup — Riftbound Rules

Section 104 — 88 rules

105.
Spaces
106.
The Play Area includes a space for Game Objects referred to as The Board.
106.1.
The Board is divided into several Zones.
106.2.
The Base
106.2.a.
One per player.
106.2.b.
The space each player always has access to play their Units and Gear to.
106.2.c.
Each Base is a Location.
106.2.d.
Other players cannot have Game Objects they control in another player's Base.
106.2.e.
The Base also houses each player's Runes that are on The Board.
106.3.
The Battlefield Zone
106.3.a.
Multiple Battlefields will be here, typically one per player, but occasionally less.
106.3.b.
The space where Battlefields are located during gameplay.
106.3.c.
Each Battlefield is individually a Location.
106.4.
The Facedown Zones
106.4.a.
Each Battlefield is associated with a sub-zone called a Facedown Zone, a single logical space that a card can be put facedown in through various Game Effects.
106.4.b.
Each Facedown Zone has a maximum occupancy of one card.
106.4.c.
Cards can only be placed in or occupy the Facedown Zone if the controller of the card also controls the associated Battlefield.
106.4.d.
If the Hidden card's controller loses Control of the Battlefield, the card in the Facedown Zone is removed during the next Cleanup. See rule 318. Cleanups for more information. See rule 408. Hide for more information.
106.4.e.
Facedown Zones are not locations.
106.5.
The Legend Zone
106.5.a.
The space for each player's Champion Legend.
106.5.b.
This is not a location.
106.5.c.
The Champion Legend here is a Game Object. See rule 119. Game Objects for more information.
106.5.d.
The Champion Legend cannot be removed, moved, or displaced from this zone.
107.
The Play Area also includes Non-Board Zones.
107.1.
The Trash
107.1.a.
This space is where cards are placed when they are killed or discarded, when they finish being executed as spells, when they are moved to the trash as an effect, etc.
107.1.b.
Represents cards that have been used or spent.
107.1.c.
Each player has a separate trash.
107.1.d.
A card owned by a player can never, for any reason, be put into a trash of another player. If it would be, it's put into its owner's trash instead.
107.1.e.
The cards in the Trash are unordered. Their sequence does not matter, and they may be reorganized.
107.1.f.
The cards in any player's Trash are Public Information. See rule 127. Privacy for more information.
107.2.
The Champion Zone
107.2.a.
The space each player puts their Chosen Champion at the start of the game.
107.2.b.
The Chosen Champion here cannot be returned to this zone by normal means.
107.2.b.1.
If a Chosen Champion is instructed to be returned to this zone, it can only do so if there is not a card already in this zone.
107.2.c.
The Chosen Champion can be played from here as normal, following the rules of Playing a Card. See rule 346. Playing Cards for more information.
107.3.
The Main Deck Zone
107.3.a.
The space for the player's Main Deck.
107.3.b.
Primarily houses the face-down deck during gameplay.
107.3.c.
The order of cards in the deck is Secret Information during the course of play. See rule 127. Privacy for more information.
107.4.
The Rune Deck Zone
107.4.a.
The space for the player's Rune Deck.
107.4.b.
Primarily houses the face-down runes during gameplay.
107.4.c.
The order of runes in the deck is Secret Information during the course of play. See rule 127. Privacy for more information.
107.5.
Banishment
107.5.a.
This space is where cards are placed when they are banished by a spell or effect.
107.5.b.
Represents cards that have been removed from play in a more difficult-to-recover way, or a temporary space to hold cards while effects are being processed.
107.5.c.
Each player has a separate banishment.
107.5.d.
A card owned by a player can never, for any reason, be put into the banishment of another player. If it would be, it's put into its owner's banishment instead.

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