Showdowns — Riftbound Rules
Section 341 — 25 rules
- 342.
- A Showdown is a Window of Opportunity in which Players have an Open State in which they may play Spells in an alternating fashion.
- 342.1.
- Each spell played this way creates a Chain as normal.
- 343.
- The State of the turn is partially determined by whether or not a Showdown or Combat is in progress.
- 343.1.
- The turn is said to be in a Showdown State if a Showdown or Combat is in progress.
- 343.1.a.
- Cards of all Categories, by default, cannot be played during a Showdown State.
- 343.1.b.
- Card abilities, by default, cannot be played during a Showdown State.
- 343.2.
- The turn is said to be in a Neutral State if no Showdown or Combat is in progress.
- 344.
- A Showdown begins when Control of a Battlefield is Contested during a Cleanup and the turn is in a Neutral Open State.
- 344.1.
- If Control of a Battlefield is Contested between two players, then a Showdown will be opened as the first step of Combat. If a Showdown is already ongoing at that Battlefield, it will become a Combat Showdown and a Combat will initiate there. See rule 459. Combat for more information.
- 344.2.
- If Control of a Battlefield is Contested, there aren’t units controlled by different players there, and the turn is in a Neutral Open State, a Showdown is opened during the next Cleanup. See rule 318. Cleanups for more information.
- 345.
- As a Showdown begins, the player who applied Contested status to the Battlefield gains Focus.
- 346.
- When the last item on the chain resolves and the turn returns to an Open State during a Showdown, Focus passes, and the next Player gains both Focus and Priority.
- 346.1.
- Focus will not pass in this way if the chain opened as a result of a triggered ability being added to the chain, nor if it opened as a result of an Add ability being added to the chain. Example: the Combat Chain opens as a result of triggered abilities being added to the chain, so when the last item on the Combat Chain resolves and the turn returns to an Open State, Focus will not pass.
- 347.
- During a Showdown, the player with Focus may do one of the following:
- 347.1.
- Play a Card or Activated Ability that is legally timed.
- 347.1.a.
- The card or activated ability will start a Chain as normal.
- 347.1.b.
- When that Chain closes, Focus passes to the next Player in Turn Order.
- 347.2.
- Pass.
- 347.2.a.
- If all Players have passed once in sequence, the Showdown ends.
- 347.2.b.
- Otherwise, Focus passes to the next Player in Turn Order.
- 348.
- If all players pass Focus without playing a spell or activating an ability, then the Showdown Closes.
- 348.1.
- If it is a Combat Showdown, proceed with the remaining steps of Combat to resolve the phase. See rule 463. The Steps of Combat for more information.
- 348.2.
- If it is a Non-Combat Showdown, do the following:
- 348.2.a.
- If only one player’s Units remain at the Battlefield, and if that player does not already Control the Battlefield, that player establishes Control over the Battlefield. See rule 188. Control for more information on Control. See rule 469.1. for more information on Conquering.
- 348.2.a.1.
- This results in a Conquer if that player has not yet scored that Battlefield this turn.