Skip — Riftbound Rules

Section 443 — 10 rules

443.1.
Skipping an event is the act of replacing that event with nothing.
443.1.a.
Skip is an action that interacts with events and procedures of the turn. Example: A card reads in part “Choose an enemy unit. Skip the next time that unit would move this turn.” This is a replacement effect that replaces the event of a unit moving with nothing. Example: A card reads in part “Skip your Draw phase.” This is a replacement effect that replaces a player’s Draw Phase with nothing. Example: A card reads in part “Choose a player. They skip their next point from conquering this turn.” This is a replacement effect that replaces the 1 point gained when conquering with nothing.
443.1.a.1.
An event is the singular moment that results from a Game Action being performed or from a Game Object changing state. See rule 367. Replacement Effects for more information.
443.1.a.2.
Procedures of the turn include turns, phases, steps, and substeps.
443.1.b.
Skip actions are usually formatted as “Skip [event or procedure of the turn].”
443.2.
When an event or procedure of the turn is Skipped, it is replaced with nothing. Play proceeds accordingly.
443.2.a.
Anything that triggers on the occurrence of the event or procedure of the turn does not trigger.
443.3.
Skip is a Limited Action.
443.3.a.
Players may only Skip events or procedures of the turn when directed to by Game Effects.
443.4.
Skip is a Replacement Effect. See rule 367. Replacement Effects for more information.