Skip — Riftbound Rules
Section 443 — 10 rules
- 443.1.
- Skipping an event is the act of replacing that event with nothing.
- 443.1.a.
- Skip is an action that interacts with events and procedures of the turn. Example: A card reads in part “Choose an enemy unit. Skip the next time that unit would move this turn.” This is a replacement effect that replaces the event of a unit moving with nothing. Example: A card reads in part “Skip your Draw phase.” This is a replacement effect that replaces a player’s Draw Phase with nothing. Example: A card reads in part “Choose a player. They skip their next point from conquering this turn.” This is a replacement effect that replaces the 1 point gained when conquering with nothing.
- 443.1.a.1.
- An event is the singular moment that results from a Game Action being performed or from a Game Object changing state. See rule 367. Replacement Effects for more information.
- 443.1.a.2.
- Procedures of the turn include turns, phases, steps, and substeps.
- 443.1.b.
- Skip actions are usually formatted as “Skip [event or procedure of the turn].”
- 443.2.
- When an event or procedure of the turn is Skipped, it is replaced with nothing. Play proceeds accordingly.
- 443.2.a.
- Anything that triggers on the occurrence of the event or procedure of the turn does not trigger.
- 443.3.
- Skip is a Limited Action.
- 443.3.a.
- Players may only Skip events or procedures of the turn when directed to by Game Effects.
- 443.4.
- Skip is a Replacement Effect. See rule 367. Replacement Effects for more information.