Start of Turn — Riftbound Rules

Section 315 — 21 rules

315.1.
Awaken Phase
315.1.a.
The following Task becomes Outstanding:
315.1.b.
1. The Turn Player readies all Game Objects they control that are able to be readied. See rule 415. Ready for more information.
315.2.
Beginning Phase
315.2.a.
Beginning Step
315.2.a.1.
At the start of Beginning Phase game effects take place.
315.2.b.
Scoring Step
315.2.b.1.
The following Task becomes Outstanding:
315.2.b.2.
1. The Turn Player Holds all Battlefields they Control. See rule 462. Scoring for more information.
315.2.b.3.
Reminder: In Modes of Play with Teams, Battlefields held by a Teammate of the Turn Player during this phase are disqualified from being scored this turn by the Turn Player.
315.3.
Channel Phase
315.3.a.
The following Task becomes Outstanding:
315.3.b.
1. The Turn Player channels 2 runes from their Rune Deck. See rule 430. Channel for more information.
315.3.b.1.
If there are fewer than 2 runes in the Rune Deck, they channel as many as possible.
315.4.
Draw Phase
315.4.a.
The following Task becomes Outstanding:
315.4.b.
1. The Turn Player draws 1.
315.4.b.1.
If there are no cards remaining in their Main Deck to draw, the Turn Player has been Burned Out. See rule 431. Burn Out for more information.
315.4.b.2.
After completing the Burn Out the Turn Player still Draws 1.
315.4.c.
The following Task becomes Outstanding:
315.4.d.
1. Each player's Rune Pool empties. Any unspent Energy and Power are lost. See rule 164. Rune Pools for more information.