Start of Turn — Riftbound Rules
Section 315 — 21 rules
- 315.1.
- Awaken Phase
- 315.1.a.
- The following Task becomes Outstanding:
- 315.1.b.
- 1. The Turn Player readies all Game Objects they control that are able to be readied. See rule 415. Ready for more information.
- 315.2.
- Beginning Phase
- 315.2.a.
- Beginning Step
- 315.2.a.1.
- At the start of Beginning Phase game effects take place.
- 315.2.b.
- Scoring Step
- 315.2.b.1.
- The following Task becomes Outstanding:
- 315.2.b.2.
- 1. The Turn Player Holds all Battlefields they Control. See rule 462. Scoring for more information.
- 315.2.b.3.
- Reminder: In Modes of Play with Teams, Battlefields held by a Teammate of the Turn Player during this phase are disqualified from being scored this turn by the Turn Player.
- 315.3.
- Channel Phase
- 315.3.a.
- The following Task becomes Outstanding:
- 315.3.b.
- 1. The Turn Player channels 2 runes from their Rune Deck. See rule 430. Channel for more information.
- 315.3.b.1.
- If there are fewer than 2 runes in the Rune Deck, they channel as many as possible.
- 315.4.
- Draw Phase
- 315.4.a.
- The following Task becomes Outstanding:
- 315.4.b.
- 1. The Turn Player draws 1.
- 315.4.b.1.
- If there are no cards remaining in their Main Deck to draw, the Turn Player has been Burned Out. See rule 431. Burn Out for more information.
- 315.4.b.2.
- After completing the Burn Out the Turn Player still Draws 1.
- 315.4.c.
- The following Task becomes Outstanding:
- 315.4.d.
- 1. Each player's Rune Pool empties. Any unspent Energy and Power are lost. See rule 164. Rune Pools for more information.