Steps of Resolving Chain Items — Riftbound Rules
Section 332 — 11 rules
- 333.
- Whenever a card or token is played or an ability is activated or triggered, a Chain is created.
- 333.1.
- The player that created the chain becomes the first player with Priority.
- 334.
- A Task is one or more steps or processes that one or more Players must perform before continuing with any other actions.
- 334.1.
- Tasks include, but are not limited to: Cleanups, the actions performed during the Start of Turn Process, throughout Combat in its various steps, and the actions performed during the End of Turn Process. See rule 318. Cleanups for more information on Cleanups See rule 315. Start of Turn for more information on the Start of Turn process See rule 454. Combat for more information on the steps of Combat See rule 317. Ending Phase for more information.
- 335.
- Whenever a Player takes one or more actions that incur Tasks they should refer to the process of HOT FEPR: Handle Outstanding Tasks; then Finalize, Execute, Pass, Resolve.
- 335.1.
- In the course of Handling Outstanding Tasks, Chain Items may be added to the Chain. They will remain there until the Tasks are complete.
- 335.2.
- When all Outstanding Tasks are completed, all pending Chain Items will subsequently be processed by the FEPR process.
- 335.2.a.
- During the FEPR process, new Tasks may be incurred. Pause the process and complete the necessary Tasks before continuing.
- 335.3.
- If there are no Outstanding Tasks, no pending Chain Items, and it is the Main Phase, the Turn Player receives priority. If there are no Outstanding Tasks, no pending items, and it is any other phase of the turn, proceed to the next substep, step, phase, or turn.
- 336.
- When there are no outstanding Tasks and there are pending Chain Items on the Chain, players should refer to the FEPR process to proceed.
- 336.1.
- In the sequence of resolving FEPR more Chain Items may become Pending Chain Items. These will be processed by the same FEPR process that produced them.