The Board — Riftbound Rules

Section 107 — 65 rules

107.1.
Bases
107.1.a.
Each player has their own Base.
107.1.b.
Each Base is a Location.
107.1.c.
Permanents and Runes controlled by a player reside in that player's Base.
107.1.c.1.
Permanents attached to Permanents controlled by a player may also be found in that player’s Base.
107.1.d.
Permanents and Runes in Bases are Public Information.
107.2.
Battlefield Zone
107.2.a.
The Battlefield Zone houses multiple Battlefields.
107.2.b.
Each Battlefield is individually a Location.
107.2.c.
Battlefields and permanents at Battlefields are Public Information.
107.3.
Facedown Zones
107.3.a.
Each Battlefield is associated with a sub-zone called a Facedown Zone, a single logical space that a card can be put facedown in through various Game Effects.
107.3.b.
Each Facedown Zone has a maximum occupancy of one card.
107.3.b.1.
The maximum occupancy of a Facedown Zone can increase or decrease.
107.3.b.2.
If the maximum occupancy of a Facedown Zone decreases to a number less than the number of cards currently located there, the controller of that Facedown Zone must put a number of cards equal to the difference in the trash from the Facedown Zone.
107.3.c.
Cards can only be placed in or occupy the Facedown Zone if the controller of the card also controls the associated Battlefield.
107.3.d.
If a player loses Control of a Battlefield, any cards in the Facedown Zone associated with that Battlefield are removed during the next Cleanup. See rule 318. Cleanups for more information. See rule 421. Hide for more information.
107.3.e.
Facedown Zones are not locations.
107.4.
Legend Zone
107.4.a.
The space for each player's Champion Legend.
107.4.b.
This is not a location.
107.4.c.
The Champion Legend here is a Game Object. See rule 120. Game Objects for more information.
107.4.d.
The Champion Legend cannot be removed, moved, or displaced from this zone.
108.
Non-Board Zones.
108.1.
The Chain
108.1.a.
Cards and abilities are placed here as part of the process of being played. See rule 327. Chains for more information.
108.1.b.
Cards and abilities on the Chain are Public Information.
108.2.
Trashes
108.2.a.
Each player has their own Trash.
108.2.b.
This space is where cards are placed when they are killed or discarded, when they finish being executed as spells, when they are moved to the trash as an effect, etc.
108.2.c.
Cards in each player’s Trash are unordered. Their sequence does not matter, and they may be reorganized.
108.2.d.
Cards in a player's Trash are Public Information. See rule 128. Privacy for more information.
108.3.
Champion Zones
108.3.a.
Each player has their own Champion Zone.
108.3.b.
The space each player puts their Chosen Champion at the start of the game.
108.3.c.
The Chosen Champion cannot be returned to this zone by normal means.
108.3.c.1.
If a Chosen Champion is instructed to be returned to this zone, it can only do so if there is not a card already in this zone.
108.3.d.
The Chosen Champion can be played from here as normal, following the rules of Playing a Card. See rule 349. Playing Cards for more information.
108.3.e.
Cards in a player’s Champion Zone are Public Information.
108.4.
Main Deck Zones
108.4.a.
Each player has their own Main Deck Zone.
108.4.b.
The space for the player's Main Deck.
108.4.c.
Primarily houses the face-down deck during gameplay.
108.4.d.
The order of cards in the deck is Secret Information during the course of play. See rule 128. Privacy for more information.
108.5.
Rune Deck Zones
108.5.a.
Each player has their own Rune Deck Zone.
108.5.b.
The space for the player's Rune Deck.
108.5.c.
Primarily houses the face-down runes during gameplay.
108.5.d.
The order of runes in the deck is Secret Information during the course of play. See rule 128. Privacy for more information.
108.6.
Banishments

... and 15 more rules

Related FAQ (2)

Do I put my Chosen Champion back in the Champion Zone when it leaves the board?

No. Once you play a Champion from your Champion Zone, it acts like any other card from your Main Deck. When it dies, it goes to the Trash.

What happens if I play Atakhan from my deck with Rek'Sai, Breacher on the board? Can I pay the Accelerate cost and kill Rek'Sai for the Atakhan additional cost? Will it enter ready?

Yes, Atakhan enters ready. Accelerate creates a delayed replacement effect that causes Atakhan to enter ready. Although he lacks the Accelerate keyword when he resolves, he still has the delayed replacement effect that Accelerate generates.