Tokens — Riftbound Rules
Section 173 — 22 rules
- 174.
- Tokens are Game Objects created by spells and abilities during play.
- 175.
- Tokens can be represented by anything. Printed tokens are included in Riftbound booster packs, but they are not required to play a token.
- 176.
- A token's controller is the controller of the spell or ability that created it, unless the token's type innately determines control or that spell or ability specifies that a different player is the token's controller.
- 177.
- A token's owner is the player who controlled the effect that created it.
- 178.
- The effect that creates a token may specify the conditions or circumstances under which it enters the board. These stipulations may alter the usual steps for playing a card.
- 178.1.
- The effect may state that the token enters ready or exhausted, if that state is contrary to the default for the token's type.
- 178.2.
- The effect may restrict the location to which the token may be played.
- 178.3.
- The effect may grant temporary abilities or modifications to the token.
- 179.
- Tokens are not cards.
- 179.1.
- Tokens have some properties in common with cards.
- 179.1.a.
- Tokens are played by their owner if their card type is played, following all the applicable steps for playing a card plus any restrictions or modifications from the effect that created the token. See rule 346. Playing Cards for more information.
- 179.1.b.
- Token units have a Might.
- 179.1.c.
- Tokens may have one or more tags.
- 179.1.d.
- Tokens have a type. They follow all rules for their type unless otherwise specified. Example: A token unit is a unit. It enters exhausted, can take the standard move action, deals damage equal to its Might in combat, is destroyed if it takes damage equal to or greater than its might, can be chosen or otherwise affected by spells or abilities that choose or affect units, etc.
- 179.2.
- Tokens differ from cards in some ways.
- 179.2.a.
- Tokens do not have costs.
- 179.2.b.
- Tokens do not have domains.
- 180.
- Tokens are created on the board and cannot exist elsewhere.
- 180.1.
- If a token is put into any Non-Board Zone, it ceases to exist immediately after moving to its new zone.
- 181.
- The spell or ability that creates a token specifies some of its characteristics. It may have other characteristics, as listed below.
- 181.1.
- A 1[M] Recruit token is a domainless unit token with 1 Might and the Recruit tag.
- 181.2.
- A 3[M] Sprite token with Temporary is a domainless unit token with 3 Might, the Fae tag, and the Temporary keyword. See rule 742. Temporary for more information.
Related FAQ (1)
If I play a card I hid, and that card's effects include playing additional units (for example, tokens), can I play them anywhere?
No. If a hidden spell or a play effect of a hidden permanent causes you to play a unit, you must choose to have that unit enter the board at that battlefield.