Unit is: — Riftbound Rules
Section 141 — 24 rules
- 141.1.
- A Game Object
- 141.1.a.
- While on the Board:
- 141.1.a.1.
- Units are at one of several Locations while on the Board: a Battlefield or their Base.
- 141.1.a.2.
- Units and their details are Public Information while on the Board.
- 141.1.a.3.
- Units can be chosen, affected, or manipulated by spells, affects, or game actions that specify Units.
- 141.1.a.4.
- Units can be Killed. See rule 428. Kill for more information.
- 141.1.b.
- While in the Trash:
- 141.1.b.1.
- Units are treated as Cards, similar to when in the Hand.
- 141.1.b.2.
- They retain the properties of being a Unit, but are not on the Board and thus cannot take actions or be affected by spells, abilities, or game actions that target Units on the Board.
- 141.1.b.3.
- Units can be affected by spells and game effects that target Units in the Trash.
- 141.2.
- A Card Type
- 141.2.a.
- This is a unique identifier that some spells or abilities will use to restrict what they can choose or affect.
- 141.2.b.
- The card type is relevant in all zones.
- 142.
- Damage is a marked value that is applied to Units.
- 142.1.
- Damage is not a Game Object.
- 142.2.
- Damage is a value tracked per-Unit.
- 142.3.
- Damage is marked on Units by players.
- 142.3.a.
- The player responsible for the Deal action that caused the Damage to be marked is the player who marked that Damage.
- 142.3.b.
- Game Effects may refer to that player’s Damage. This means the Damage marked by that player. Example: A unit reads in part “Your damage can’t be prevented.” This refers to the damage marked by that player.
- 142.4.
- Damage tracks how close a Unit is to being Killed. See rule 428. Kill for more information.
- 142.4.a.
- Lethal Damage is the amount of marked Damage that will cause a unit to die in a cleanup.
- 142.4.b.
- Lethal Damage for a Unit is a non-zero amount greater than or equal to that Unit’s Might. Example: A unit has 5 [M] and 3 damage marked on it. Frigid Touch is played targeting that unit. When it resolves, the unit’s Might becomes 3, and it will have lethal damage marked on it. Example: A unit has 0 [M]. In order to have lethal damage marked on it, it must have at least 1 damage marked on it.
- 142.4.c.
- Some effects may alter this amount. These effects will refer to the amount of damage needed to kill a unit. Example: Elder Dragon’s passive ability reads “Any amount of your damage is enough to kill enemy units.” This alters the Lethal Damage value for enemy units that have damage marked by you.
- 142.5.
- Damage can be Healed. See rule 418. Heal for more information.