Arise!

Arise! is an epic-rarity spell card from Riftbound's Spiritforged set. It costs 6 Energy and 1 Power. It belongs to the Calm and Order domains. It has the Azir tag. It appears in 66% of tracked tournament decks whose legend can run it.

6 Energy | 1 Power | Spell | Calm, Order | epic | Spiritforged | Art: Kudos Productions

Rules Text

Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Domain: Calm Order

Errata

  • Errata 2026-01-12 (Spiritforged): the text now reads “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”. It previously read “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.”.

Meta Statistics

Inclusion rate 66.3%. Win rate 54.6% across 172 decks with results.

100% of its tournament decks are Azir (Emperor of the Sands) decks, so the win rate mostly reflects that legend.

Price

Market price $25.90 on TCGPlayer, updated Oct 8, 2026. Since Apr 9, 2026 its market price has ranged from $11.74 to $28.52. It is $25.90, down 5% from $27.39 30 days ago.

Related FAQ (1)

Should the reflexive trigger system introduced in the Origins FAQ apply to any cards in Spiritforged?

Yes. Reflexive triggers, identified by "do this:" language, create new chain items to handle things that need to offer players a chance to react. This impacts 2 cards in Spiritforged: Arise! and Rell, Magnetic, both of which let you play something and then try to do something to that thing.

All Riftbound rules FAQ

Tournament Decks

Related Cards