Arise!

Arise! is an epic-rarity spell card from Riftbound's Spiritforged set. It costs 6 Energy. It belongs to the Calm and Order domains. It has the Azir tag. It appears in 70% of tracked tournament decks whose legend can run it.

6 Energy | Spell | Calm, Order | epic | Spiritforged

Rules Text

Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Domain: Calm Order

Errata

  • Errata 2026-01-12 (Spiritforged): the text now reads “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.”. It previously read “Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.”.

Meta Statistics

Inclusion rate 69.5%. Win rate 54.9% across 129 decks with results.

100% of its tournament decks are Azir (Emperor of the Sands) decks, so the win rate mostly reflects that legend.

Price

Market price $27.03 on TCGPlayer, updated Sep 15, 2026.

Related FAQ (1)

Should the reflexive trigger system introduced in the Origins FAQ apply to any cards in Spiritforged?

Yes. Reflexive triggers, identified by "do this:" language, create new chain items to handle things that need to offer players a chance to react. This impacts 2 cards in Spiritforged: Arise! and Rell, Magnetic, both of which let you play something and then try to do something to that thing.

All Riftbound rules FAQ

Tournament Decks

Related Cards