Baited Hook
Baited Hook is an epic-rarity gear card from Riftbound's Origins set. It costs 3 Energy. It belongs to the Order domain. It appears in 16% of tracked tournament decks whose legend can run it.
3 Energy | Gear | Order | epic | Origins
Rules Text
1 Energy Order Rune, Exhaust: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Domain: Order
Errata
- Errata 2025-10-21 (Origins): the text now reads “[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.”. It previously read “[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest.”.
Meta Statistics
Inclusion rate 15.6%. Win rate 53.8% across 164 decks with results.
Price
Market price $38.89 on TCGPlayer, updated Sep 15, 2026.
Related FAQ (3)
What happens if I use an effect like Unlicensed Armory to prevent the death of the friendly unit I chose to kill with Baited Hook?
Baited Hook kills a unit, then uses information about “the killed unit." If you prevent that unit's death, there's no killed unit, so Baited Hook can't evaluate its Might. As a result, the check for the Might of the “killed unit" returns a null value, and you're not able to play any unit. If the unit is killed before the ability of Baited Hook resolves, the outcome is the same.
If a unit would be killed by Hidden Blade, but one of these cards replaces that unit's death, does the unit's controller still draw 2?
Yes. Hidden Blade attempts to kill a unit, then says that “its controller" draws 2. Even if the unit doesn't die, it's still on the board and information about its controller is still available, so that player draws 2. This is different from Baited Hook, which requests information about “the killed unit," and can't find any information if no unit was actually killed.
You mentioned rule 187.4.c. earlier and it says "open state", I don't remember that in the old rules. What gives?
Control cannot be lost while items are on the chain per rule 187.4.c. This enables spells and abilities that kill or banish units then play others to the same battlefield. Examples include Cruel Patron killing a Recruit to pay costs, Baited Hook killing units before playing new ones, and Arcane Shift banishing and replaying units.
Tournament Decks
- LeBlanc — CTCG Daniel Zidenberg (11W-0L), CCS $25,000 Riftbound Invitational Qualifier #3
- Darius — Andreas Hotari (6W-1L), Riftbound Local Legends x Basaarin Keidas
- Fiora — ioi0071 (4W-1L), Haven Online Challenger Series #3 - August 23rd 2026
- Kennen — mattmiller. (3W-2L), Haven Online Challenger Series #4 - September 13th 2026
- Rek'Sai — Aaron McNeely (2W-2L), Riftbound: Unleashed Win-A-Case @ Nexus
Related Cards
- B.F. Sword — 4 Energy, Gear
- Seal of Unity — 0 Energy, Gear
- Eye of the Herald — 1 Energy, Gear
- Hextech Gauntlets — 3 Energy, Gear
- Forge of the Future — 2 Energy, Gear
- Vanguard Armory — 7 Energy, Gear
- Shepherd's Heirloom — 2 Energy, Gear
- Sacred Shears — 2 Energy, Gear