Discipline

Discipline is an uncommon-rarity spell card from Riftbound's Origins set. It costs 2 Energy. It belongs to the Calm domain. It has the Reaction keyword. It appears in 92% of tracked tournament decks whose legend can run it.

2 Energy | Spell | Calm | uncommon | Origins | Art: Kudos Productions

Rules Text

[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1.

Keywords

Domain: Calm

Meta Statistics

Inclusion rate 92.2%. Win rate 50.6% across 1154 decks with results.

Price

Market price $1.19 on TCGPlayer, updated Nov 4, 2026. Since Apr 9, 2026 its market price has ranged from $0.78 to $2.99. It is $1.19, up 21% from $0.98 30 days ago.

Related FAQ (1)

What counts as reducing a unit's Might for Ahri, Confident? If I play Discipline on my 1 Might unit while it's stunned and located at the same battlefield as an enemy Leona, Zealot, will I trigger their Ahri, Confident located at that battlefield?

Yes. Reducing a unit's Might means an ability of an object you control gives a unit a -Might effect. Discipline never raises the unit's Might, but it takes the unit from 1 Might with a -0 Might effect applied, which doesn't trigger Ahri, Confident, to 3 Might with a -2 Might effect applied. That change triggers Ahri, Confident, the same as a stunned 3 Might unit receiving -2 Might from Leona, Zealot's passive ability. It doesn't work in other cases: if the stunned unit at Leona's battlefield already has 3 Might, Discipline applies no new Might reduction and Ahri, Confident doesn't trigger. Spells, triggered abilities, and activated abilities are simpler: any that applies a non-zero -Might to a unit triggers Ahri, Confident.

All Riftbound rules FAQ

Tournament Decks

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