Recruit
Recruit is a common-rarity unit card from Riftbound's Vendetta set. It costs 0 Energy and has 1 Might. It has the Recruit tag.
0 Energy | 1 Might | Unit | Colorless | common | Vendetta | Art: Six More Vodka
Related FAQ (3)
Are the units I choose for Fox-Fire targets? What happens if some of them gain Might as a reaction?
Fox-Fire is unusual (currently unique) in that its targets' legality is evaluated as a group rather than individually. The updated rules will explain how to handle this. As you play Fox-Fire, you'll choose any number of units at a single battlefield whose current total Might is 4 or less. Then, after any appropriate Reactions, Fox-Fire resolves and checks target legality again. If the units no longer meet the group targeting restriction because some of them have gained Might, you choose any number of the original targets whose Might adds up to no more than 4. Here are a few examples to illustrate. In all of them, Fox-Fire initially chooses 4 Recruits with 1 Might each, and some of those Recruits have gained Might before Fox-Fire resolves. ● One Recruit gets 1 Might. You can choose either to exclude that Recruit and kill the other three (total Might 3), or exclude one other Recruit and kill the 2 Might Recruit and two 1 Might Recruits (total Might 4). ● One Recruit gets 3 Might. You can choose either to exclude that Recruit and kill the other three (total Might 3), or exclude the other three and kill just that one (total Might 4). ● One Recruit gets 6 Might. You must choose to exclude that Recruit, because its Might alone takes you above your total. You must kill the other three (total Might 3). ● Two Recruits get 1 Might. You can either kill the two 2 Might Recruits, or one 2 Might Recruit and the two 1 Might Recruits. ● All four Recruits get 1 Might. You must choose two of the Recruits to kill, and the other two will survive. ● All four Recruits get 3 Might. You choose one Recruit to kill (total Might 4) and exclude the rest. ● All four Recruits get 6 Might. You no longer have a valid subset of targets, because even a single Recruit takes you over the Might limit. Fox-Fire does nothing.
I have Garen, Commander at a battlefield along with a Recruit token. Thanks to Garen, the Recruit has 2 Might. My opponent's total Might during the combat damage step is 6, so they deal 5 damage to Garen and 1 to the Recruit. Does the Recruit die?
No. Under the revised rules, combat damage is dealt, any units with lethal damage on them are killed, and then units are immediately healed of all damage before lethal damage is checked again. This means that if one of your units that died was providing a Might boost to other units, they're healed of any damage before losing that Might boost. This is a change from previous rulings that impacts cards including Captain Farron; Taric, Protector; Garen, Commander; and Darius, Executioner.
You mentioned rule 187.4.c. earlier and it says "open state", I don't remember that in the old rules. What gives?
Control cannot be lost while items are on the chain per rule 187.4.c. This enables spells and abilities that kill or banish units then play others to the same battlefield. Examples include Cruel Patron killing a Recruit to pay costs, Baited Hook killing units before playing new ones, and Arcane Shift banishing and replaying units.