2v2 (Magma Chamber) — Riftbound Rules

Section 484 — 32 rules

484.1.
4 Players
484.2.
2v2 2 opponents each 1 teammate
484.3.
Victory Score: 11
484.4.
Battlefield Count: 3
484.4.a.
Each player provides three (3) Battlefields, included in their deck during deck building.
484.5.
Setup:
484.5.a.
Each player who is not going first randomly selects one (1) of their three (3) Battlefields. The other two are removed and will not be used for this game. The selected Battlefields are placed simultaneously between the players before play and will be used for this game.
484.5.b.
The player who is taking the first turn removes their Battlefields. They will not be used.
484.5.c.
Turn order alternates teams.
484.5.c.1.
The first player will be followed by an opponent, then the first player's teammate, then the first opponent's teammate, and so on.
484.5.c.2.
If allies are sitting across from each other, turn order proceeds clockwise as normal.
484.5.c.3.
If allies are sitting next to each other, turn order is passed across the table.
484.6.
Format: Best of 1. The first team to reach the Victory Score in Points wins the Match.
484.6.a.
Teammates win or lose together.
484.6.a.1.
If one player Concedes, then the entire team loses.
484.6.a.2.
If one player Loses, then the entire team loses.
484.6.a.3.
If one player Wins, then the entire team wins.
484.7.
First Turn Process: The player going first does not draw a card during their first Draw Phase of the game. The player going last channels an extra Rune from their Rune Deck during their first Channel Phase of the game.
484.8.
Unique Rules
484.8.a.
Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.
484.8.b.
Battlefields controlled during the Beginning Phase of a player's turn by that player's teammate are disqualified from being scored by that Team, that turn. Example: A player may not induce their partner to retreat, and then conquer a Battlefield their teammate was controlling.
484.8.c.
Control is not shared.
484.8.c.1.
Players may not Hide cards at Battlefields controlled by their Teammate.
484.8.c.2.
Players may not issue Standard Movement to their Teammate's Units.
484.8.d.
Friendly describes controlled Game Objects by a player or their Teammate. Example: "When I am played, ready a friendly unit" could target a player's own Units or their teammate's Units.
484.8.e.
Hands are Private Information. Players may show their Private Information to one or more players at any time during play, including their teammate.
484.8.e.1.
Revealing Cards is still a game action and cannot be done unless instructed. See rule 424. Reveal for more information.
484.8.f.
The Final Point has an adjustment to the criteria when scoring.
484.8.f.1.
When scoring the Final Point from Conquer, a player must Score each Battlefield in the same turn, excepting any that were occupied by their ally during that turn’s Beginning Phase.
484.8.f.2.
No other changes to Final Point restrictions.
484.8.g.
Teammates may not utilize the same Champion Legend.
484.8.h.
Teammates may not utilize the same Battlefields.