Ambush — Riftbound Rules
Section 822 — 8 rules
- 822.1.
- Ambush is a Passive Ability keyword.
- 822.1.a.
- It is present on Units.
- 822.1.b.
- It is functionally short for "I may be played to a battlefield where you control Units" and “I have [Reaction] as long as I’m being played to a battlefield where you control Units.”
- 822.1.c.
- It is a passive ability that adds options to locations that are valid for a Unit to be played to during the Make Relevant Choices step of Playing a Card See rule 349. Playing Cards for more information
- 822.2.
- Multiple instances of Ambush are redundant.
- 822.3.
- If there are no units at the location chosen before Finalization completes for any reason, then it is no longer a valid location by Ambush’s reasoning and cannot be played there
- 822.3.a.
- Other effects and permissions may still enable this Unit to be able to be played to the selected location, but Ambush’s permission will not be valid
- 822.4.
- Ambush, and whether or not a unit has Ambush, is a characteristic of the Unit and may be checked or referenced by other Game Effects.