Bonus Damage — Riftbound Rules

Section 712 — 10 rules

713.
Bonus Damage is an intrinsic property that can be granted to Deal actions that influence the amount of Damage that the action is distributing.
714.
If more than one instance of Bonus Damage is applied or granted to a Deal action, all instances are summed and applied once.
714.1.
Bonus Damage can only be a positive value, and can only increase the amount of Damage being distributed.
714.2.
If, for any reason, Bonus Damage would be a negative number, then no Bonus Damage is applied to the action.
715.
Bonus Damage applies to the total damage Dealt by one instance of the action.
715.1.
If the Deal action has a single target, the amount of Damage to that target will be increased by the Bonus Damage granted to it.
715.2.
If the Deal action has multiple targets, the amount of Damage dealt to each target is increased by Bonus Damage individually and separately. Example: Singularity is a spell that says “Deal 6 to each of up to two units.” A player plays Singularity while they also control Annie, Fiery, a unit that says “Your spells and abilities deal 1 Bonus Damage.” Singularity deals 1 Bonus Damage to both of its targets, dealing 7 to each.
715.3.
If the Deal action Splits damage, then the Bonus Damage applies to the amount of Damage that will be Split. This can alter the number of targets eligible to be chosen. Example: Volibear, Furious is a unit that says in part “When I attack, deal 5 damage split among any number of enemy units here.” A player attacks with Volibear, Furious while they also control Annie, Fiery, a unit that says “Your spells and abilities deal 1 Bonus Damage.” Volibear, Furious now deals 6 damage split among any number of enemy units at its location, and can choose to split that damage among up to 6 units rather than the usual 5.
715.4.
If no damage was Dealt, then Bonus Damage will not apply. Example: Teemo, Strategist is a unit that reads in part “When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with Hidden revealed this way, then recycle the revealed cards.” He has Rabadon’s Deathcrown attached to him. An enemy unit moves to the battlefield where Teemo is located and a combat opens there. Teemo’s controller reveals the top 5 cards of their Main Deck and reveals no cards with Hidden. Although the ability has 3 Bonus Damage from Rabadon’s Deathcrown, no deal action is performed for the Bonus Damage to apply to.
715.4.a.
If Damage is replaced or reduced by any means, the replacing or reducing action will include the Bonus Damage in the total damage when determining how much damage is to be dealt. Example: A unit has prevent 3 applied to them. The unit is located at the Void Gate battlefield. An opponent targets the unit with Hextech Ray. Hextech Ray deals 4 damage to the unit, including the Bonus Damage from Void Gate, which the prevent effect will prevent 3 of. The unit takes 1 damage.

Related FAQ (2)

Is Ravenborn Tome supposed to be able to grant bonus damage to spells I play on later turns?

No. This is another card that's missing “this turn."

If a spell deals damage to one or more units at Void Gate and one or more units somewhere else, which parts of that deal Bonus Damage?

The Bonus Damage from Void Gate is only for damage being dealt to units at Void Gate. It will receive errata to clarify this. (As a bonus, Bonus Damage will now be fully defined in the rules.)