Buffs — Riftbound Rules

Section 701 — 14 rules

702.
Buffs are counters placed on Units.
702.1.
Buffs can be tracked with a buff reminder card from a Riftbound booster pack or with any spare object in your surroundings.
702.2.
Buffs can be added or spent.
702.2.a.
To Buff a Unit, a player chooses a Unit and then places a buff on it. That Unit is Buffed for as long as the buff remains on it.
702.2.b.
Spending a Buff removes a single Buff counter from a Unit.
702.2.b.1.
A buff cannot be spent from a Unit that does not have a buff.
702.2.b.2.
A player can only spend buffs on units they control.
702.3.
There can only be one Buff on a Unit at a time.
702.3.a.
If a Buff is added, or instructed to be added, on a Unit that already has a Buff, it is not placed instead.
703.
Each Buff individually contributes +1 Might to a Unit.
704.
Buffs are Game Objects and may be referenced, counted, or affected by other effects as specified.
704.1.
Buffs are counters, and thus are not targeted by spells and abilities. See rule 741. Counters for more information.
705.
If a Unit leaves play, remove all Buffs from it.
705.1.
Champions do not retain Buffs in the Champion Zone, even if they return there somehow.

Related FAQ (1)

What is a buff in Riftbound? How are buffs different from tokens or other temporary modifications?

Buffs are Temporary Modifications applied to a Game Object that adjust its state, such as +Might or other property changes. Buffs are public information (rule 109.2). When a Game Object changes zones to a Non-Board Zone, all Temporary Modifications including buffs are removed (rule 110). Unlike tokens — which are independent Game Objects in their own right — buffs are properties attached to existing permanents and cease to exist when the permanent leaves play. See the Buffs section of the Core Rules for full mechanics.