Channel — Riftbound Rules
Section 430 — 8 rules
- 430.1.
- Channeling is the action of taking one or more Runes from the top of a player's Rune Deck and putting them on the board.
- 430.2.
- The Game Effect that instructs a player to channel 1 or more runes may specify the conditions or circumstances under which those runes enter the board. Example: A spell reads "Channel 1 rune exhausted." As that spell resolves, its controller puts the top rune of their rune deck onto the board and that rune enters the board exhausted rather than ready.
- 430.2.a.
- By default, runes are channeled readied.
- 430.3.
- If there aren’t sufficient runes in the Rune Deck, channel as many as possible.
- 430.4.
- Channeling is a Limited Action.
- 430.4.a.
- A player Channels two Runes during the Channel Phase on their turn.
- 430.4.b.
- Players may also Channel runes when Game Effects direct them to do so.
- 430.5.
- This action is formatted as "Channel X rune(s)," optionally followed by conditions or stipulations. e.g., "Channel 1 rune." e.g., "When you play me, channel 1 rune exhausted." e.g., "Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1."