Cleanups — Riftbound Rules
Section 318 — 38 rules
- 319.
- A Cleanup will be made an Outstanding Task at the following times:
- 319.1.
- After the game transitions to or from an Open or Closed state
- 319.2.
- After the game transitions between Phases, unless specified otherwise
- 319.3.
- After a Pending Item is added to the Chain
- 319.4.
- After a Pending Item becomes a Legal Item on the Chain
- 319.5.
- After a Chain Item is removed from the Chain for any reason
- 319.6.
- After any number of Game Objects enter or leave the Board
- 319.7.
- After the status of any number of Game Objects changes for any reason
- 319.8.
- After a Move is completed
- 320.
- While a Cleanup is occurring, Chain Items cannot be Resolved.
- 320.1.
- New Pending Items can be added, but Legal Items cannot be executed and Priority and Focus are not passed or awarded.
- 321.
- Similarly, while Chain Items are Resolving, a Cleanup cannot occur.
- 321.1.
- If an event occurs during the Resolution of a Chain Item that qualifies for a Cleanup, that Cleanup will be made an Outstanding Task.
- 322.
- If an event occurs during a Cleanup that qualifies for a Cleanup, another Cleanup will occur immediately after the first completes, repeating until a Cleanup occurs with no new change in the game’s state.
- 322.1.
- These new Cleanups are themselves Outstanding Tasks.
- 323.
- When a Cleanup occurs, the following Tasks become Outstanding in the order described:
- 323.1.
- 1. If a player has points greater than or equal to the Victory Score, and more points than any opponent, that player wins.
- 323.2.
- 2. Assign or Remove the Attacker or Defender designation from Units as needed if there is a Combat in progress
- 323.2.a.
- If there are Units present at the Battlefield the Combat is taking place at, but do not have a designation, they gain the same designation as their Controller now
- 323.2.b.
- If there are Units present at the Battlefield the Combat is taking place at, but have the opposite designation of their controller, they lose that designation, and gain the same designation as their controller now
- 323.2.c.
- If there are Units at locations other than the Battlefield that the Combat is taking place at, but have either Attacker or Defender designations, they lose those designations now
- 323.3.
- 3. Handle outstanding board state
- 323.4.
- 3a. All Units that have non-zero Damage marked on them equalling or exceeding their Might that have Deathknell abilities will trigger their Deathknell ability now, making note of their current location, attributes, and other information relevant to add the trigger as a Pending Item See rule 808 Deathknell for more information.
- 323.5.
- 3b. All Units that have non-zero Damage marked on them equalling or exceeding their Might are killed and placed in their owners' Trash.
- 323.6.
- 4. If the turn is in an Open State, Battlefields with no Units occupying them and no Showdown or Combat ongoing become Uncontrolled.
- 323.7.
- 5. Recall all Unattached non-Unit Gear at Battlefields, and all Permanents and Runes in Bases other than their controller’s. Remove all Hidden cards from all Battlefields that are not controlled by the same player and place them in their owner's Trash.
- 323.8.
- 6. Mark a Showdown as Staged at each Battlefield that Contested was applied to.
- 323.8.a.
- The Showdown remains Staged at each Battlefield that is Contested and has units present controlled by the player that applied Contested.
- 323.9.
- 7. Mark a Combat as Staged at each Battlefield that Contested was applied to that have Units present controlled by opposing players.
- 323.9.a.
- The Combat remains Staged at that Battlefield as long as there are Units present from two opposing players there.
- 323.10.
- 7a. If Units of two opposing players are no longer present at a Battlefield that has a Combat Staged before it has opened, the Combat will cease being Staged
- 323.11.
- 8. If the current state is a Neutral Open State and one or more Showdowns are Staged, the Turn Player chooses one of those Battlefields. A Showdown begins there.
- 323.12.
- 8a. If a Showdown and Combat are staged at the same Battlefield and the turn player chooses to initiate the Showdown there, the Showdown will open as a Combat Showdown.
- 323.13.
- 9. If the current state is a Neutral Open State and Combat is Staged at one or more Battlefields, the Turn Player chooses one of those Battlefields. Combat begins there.
- 323.14.
- 9a. If the current state is Showdown Open State and Combat is Staged at a Battlefield where there is a Non-Combat Showdown ongoing, that Showdown becomes a Combat Showdown.
- 324.
- Special Cleanups are Cleanup steps invoked at specific times that have additional steps not present in a normal Cleanup.
- 324.1.
- When a Special Cleanup is invoked, the unique steps added will be inserted and defined by the sub-section that invokes it. Example: When a Combat Cleanup is invoked, the Combat section defines what steps are added to the Cleanup. See rule 461. The Resolution Step for more information. Example: When an End of Turn Cleanup is invoked, the End of Turn Phase subsection defines what steps are added to the Cleanup. See rule 317. The Ending Phase for more information.
- 324.2.
- If events during a Special Cleanup require another Cleanup, a normal Cleanup is invoked, not another iteration of the Special Cleanup.