Create — Riftbound Rules
Section 439 — 16 rules
- 439.1.
- Creating is the act of producing a Game Object that previously did not exist in the game.
- 439.2.
- Effects that Create one or more Game Objects will direct where those Game Objects must go - the Game Objects are Created directly to the zones in question.
- 439.2.a.
- Prior to being Created, these Game Objects did not exist outside of the zone they were Created to. After being Created, they may change zones as appropriate for Game Objects of their type.
- 439.2.b.
- If a zone is not specified by the effect, the Game Object will be created to the appropriate zone for its type. Permanents will be Created to any location on the Board that they can be played to.
- 439.2.b.1.
- Spells will be Created to the Chain.
- 439.2.b.2.
- Runes will be Created to base.
- 439.2.b.3.
- Legends will be Created to the Legend Zone.
- 439.2.b.4.
- Battlefields will be Created to the Battlefield Zone.
- 439.3.
- An effect that Creates a Game Object will specify the nature of the Game Object created.
- 439.3.a.
- If the Game Object is a token, it will follow the normal rules for tokens. See rule 176. Tokens for more information.
- 439.4.
- Unless specified otherwise by the Game Effect that Creates a Game Object, any such Game Object is owned by the player who Created it. Control is established as usual for Game Objects of the appropriate type.
- 439.4.a.
- A Created permanent, rune, legend, or spell is controlled by its owner as it is created.
- 439.4.b.
- A Created battlefield is uncontrolled as it is created.
- 439.5.
- This action, when instructed, is usually formatted as "Create [X] to [Y]" or “Add [X] to [Y].”
- 439.6.
- Creating is a Limited Action.
- 439.6.a.
- Players may only Create Game Objects when directed to by Game Effects.