Create — Riftbound Rules
Section 439 — 18 rules
- 439.1.
- Creating is the act of producing a Game Object that previously did not exist in the game.
- 439.2.
- Effects that Create one or more Game Objects will direct where those Game Objects must go - the Game Objects are Created directly to the zones in question.
- 439.2.a.
- Prior to being Created, these Game Objects did not exist outside of the zone they were Created to. After being Created, they may change zones as appropriate for Game Objects of their type.
- 439.2.b.
- If a zone is not specified by the effect, the Game Object will be created to the appropriate zone for its type.
- 439.2.b.1.
- Permanents will be Created at any location on the Board that they can be played to.
- 439.2.b.2.
- Spells will be Created on the Chain.
- 439.2.b.3.
- Runes will be Created at base.
- 439.2.b.4.
- Legends will be Created in the Legend Zone.
- 439.2.b.5.
- Battlefields will be Created in the Battlefield Zone.
- 439.2.c.
- The zone a Game Object is created to can be specified implicitly by the Game Action being performed. Example: “Play a 1 [M] Recruit token” specifies a zone where the token is Created to implicitly, by specifying the token is played and thus created on the chain. Example: “Create a 1 [M] Recruit token” does not specify a zone, so the Recruit token will be created at any location on the board that it can be played to.
- 439.3.
- An effect that Creates a Game Object will specify the state and nature of the Game Object created.
- 439.3.a.
- If the Game Object is a token, it will follow the normal rules for tokens. See rule 179. Tokens for more information.
- 439.4.
- Unless specified otherwise by the Game Effect that Creates a Game Object, any such Game Object is owned by the player who Created it. Control is established as usual for Game Objects of the appropriate type.
- 439.4.a.
- A Created permanent, rune, legend, or spell is controlled by its owner as it is Created.
- 439.4.b.
- A Created battlefield is uncontrolled as it is Created.
- 439.5.
- This action, when instructed, is usually formatted as "Create [X] at [Y]" or “Add [X] to [Y].”
- 439.6.
- Creating is a Limited Action.
- 439.6.a.
- Players may only Create Game Objects when directed to by Game Effects.