Deflect — Riftbound Rules
Section 809 — 11 rules
- 809.1.
- Deflect is a Passive Ability keyword.
- 809.1.a.
- It is present on Permanents.
- 809.1.b.
- It is formatted as "Deflect [X]".
- 809.1.b.1.
- The X is referenced in the functional text of the ability.
- 809.1.b.2.
- The X is referred to as the Deflect Value.
- 809.1.b.3.
- If X is omitted, it is presumed to be 1.
- 809.1.c.
- It is functionally short for "Spells and abilities an opponent controls that choose me cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose me."
- 809.1.c.1.
- The Power used to pay this cost may always be of any Domain. Example: A Fury spell targets an Order unit with Deflect. The Power used to pay the Deflect cost can be any Domain; it does not need to match the Domain of the spell or the target.
- 809.1.d.
- It is an effect that imposes a Mandatory Additional Cost on Spells and Abilities that choose the permanent that has this ability. See rule 349. Playing Cards for more information.
- 809.2.
- If a Unit has Deflect, or has been granted Deflect, and is granted Deflect by an additional source, the Deflect Value of all granted Deflect keywords is summed.
- 809.3.
- Deflect, and whether or not a permanent has Deflect, is a characteristic of the permanent and may be checked or referenced by other Game Effects.
Related FAQ (1)
What about Deflect costs? Aren't those optional now?
No. Deflect is a mandatory additional cost, meaning you must pay it if you want to finalize a spell or ability that chooses something with Deflect.