Disarm Keyword — How It Works in Riftbound

Section 831 — 11 rules

What is Disarm in Riftbound?

Disarm is a Triggered Ability keyword. Disarm is functionally short for “When I attack, give an enemy unit here -X [M] this turn.”

831.1.
Disarm is a Triggered Ability keyword.
831.1.a.
Disarm is present on Units.
831.1.b.
Disarm is an Attack Trigger.
831.1.c.
Disarm is formatted as “Disarm X.”
831.1.c.1.
The X is referenced in the functional text of the ability.
831.1.c.2.
The X is referred to as the Disarm Value.
831.1.c.3.
If X is omitted, it is presumed to be 1.
831.1.d.
Disarm is functionally short for “When I attack, give an enemy unit here -X [M] this turn.”
831.1.d.1.
Regardless of how many instances of the Disarm keyword a unit has, it will only trigger once using the total Disarm Value.
831.2.
If a Unit has Disarm, or has been granted Disarm, and is granted Disarm by an additional source, the Disarm Value of all granted Disarm keywords is summed. Example: Clanging Sentry reads “Your Mechs have [Disarm].” If you play a second Clanging Sentry, both of them will have Disarm 2.
831.3.
Disarm, and whether or not a unit has Disarm, is a characteristic of the Unit and may be checked or referenced by other Game Effects.

Cards with Disarm (9)