Disarm Keyword — How It Works in Riftbound
Section 831 — 11 rules
What is Disarm in Riftbound?
Disarm is a Triggered Ability keyword. Disarm is functionally short for “When I attack, give an enemy unit here -X [M] this turn.”
- 831.1.
- Disarm is a Triggered Ability keyword.
- 831.1.a.
- Disarm is present on Units.
- 831.1.b.
- Disarm is an Attack Trigger.
- 831.1.c.
- Disarm is formatted as “Disarm X.”
- 831.1.c.1.
- The X is referenced in the functional text of the ability.
- 831.1.c.2.
- The X is referred to as the Disarm Value.
- 831.1.c.3.
- If X is omitted, it is presumed to be 1.
- 831.1.d.
- Disarm is functionally short for “When I attack, give an enemy unit here -X [M] this turn.”
- 831.1.d.1.
- Regardless of how many instances of the Disarm keyword a unit has, it will only trigger once using the total Disarm Value.
- 831.2.
- If a Unit has Disarm, or has been granted Disarm, and is granted Disarm by an additional source, the Disarm Value of all granted Disarm keywords is summed. Example: Clanging Sentry reads “Your Mechs have [Disarm].” If you play a second Clanging Sentry, both of them will have Disarm 2.
- 831.3.
- Disarm, and whether or not a unit has Disarm, is a characteristic of the Unit and may be checked or referenced by other Game Effects.