Double — Riftbound Rules
Doubling is the act of increasing a numeric attribute by an amount equal to that attribute’s current value.
Section 433 — 5 rules
- 433.1.
- Doubling is the act of increasing a numeric attribute by an amount equal to that attribute’s current value.
- 433.1.a.
- This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield applies, its current Might is 5. A player chooses it as the target for Last Stand, a spell that reads in part “Double a friendly unit's Might this turn.” Its current Might is 5, so it gets +5 Might this turn, for a current Might of 10. After combat, Shield no longer applies, but the +5 Might from Last Stand does, so the unit’s Might is 8.
- 433.1.b.
- Some Game Effects may also cause Damage to be Doubled; in this case, those effects are the equivalent to a replacement effect that reads “If I would take damage from a source, I take double that damage from that source instead.” or “If [I/this] would deal damage, [I/this] deal double that damage instead.” The source of the Damage in these cases remains the same after Doubling.
- 433.2.
- Doubling is a Limited Action.
- 433.2.a.
- Players may only Double when Game Effects direct them to do so.