Double — Riftbound Rules
Section 432 — 4 rules
- 432.1.
- Doubling is the act of increasing a numeric attribute by an amount equal to that attribute’s current value.
- 432.1.a.
- This creates an effect that modulates that attribute by that specific amount for the duration specified by the Game Effect that instructed the player to perform this action. Example: A unit with 3 base Might and Shield 2 is in combat as a Defender. Since Shield applies, its current Might is 5. A player chooses it as the target for Last Stand, a spell that reads in part “Double a friendly unit's Might this turn.” Its current Might is 5, so it gets +5 Might this turn, for a current Might of 10. After combat, Shield no longer applies, but the +5 Might from Last Stand does, so the unit’s Might is 8.
- 432.2.
- Doubling is a Limited Action.
- 432.2.a.
- Players may only Double when Game Effects direct them to do so.