Empower (Backline) — Riftbound Rules

Section 827 — 13 rules

827.1.
Empower is an Activated Ability keyword.
827.1.a.
Empower is normally present on permanents and legends.
827.1.b.
Empower has a cost to activate and Empowers the source of the ability when the cost is paid. See rule 441. Empower (Game Action) for more information.
827.1.b.1.
The source game object is not a target of the Empower ability.
827.1.c.
Empower is formatted as “Empower [Cost]”
827.1.c.1.
Empower is functionally short for “[Cost]: Empower this. Play only if not Empowered.”
827.1.c.2.
Empower costs may include both resource costs and non-resource costs.
827.1.c.3.
Empower abilities may also include text that alters the Empower cost. Such text is taken into account when determining a card’s Empower cost for any reason.
827.1.c.4.
Empower abilities may include text that alters the timing of the Empower ability.
827.2.
When the Empower action completes from this keyword, the source permanent or legend becomes Empowered.
827.2.a.
This is an event other Game Effects and Triggered Abilities can reference.
827.3.
Multiple instances of Empower are equivalent to multiple activated abilities and can each be activated separately by paying the corresponding costs.
827.4.
Empower and whether a permanent or legend has Empower are a characteristic of those Game Objects and may be checked or referenced by other Game Effects.