Empower (Backline) — Riftbound Rules
Section 827 — 13 rules
- 827.1.
- Empower is an Activated Ability keyword.
- 827.1.a.
- Empower is normally present on permanents and legends.
- 827.1.b.
- Empower has a cost to activate and Empowers the source of the ability when the cost is paid. See rule 441. Empower (Game Action) for more information.
- 827.1.b.1.
- The source game object is not a target of the Empower ability.
- 827.1.c.
- Empower is formatted as “Empower [Cost]”
- 827.1.c.1.
- Empower is functionally short for “[Cost]: Empower this. Play only if not Empowered.”
- 827.1.c.2.
- Empower costs may include both resource costs and non-resource costs.
- 827.1.c.3.
- Empower abilities may also include text that alters the Empower cost. Such text is taken into account when determining a card’s Empower cost for any reason.
- 827.1.c.4.
- Empower abilities may include text that alters the timing of the Empower ability.
- 827.2.
- When the Empower action completes from this keyword, the source permanent or legend becomes Empowered.
- 827.2.a.
- This is an event other Game Effects and Triggered Abilities can reference.
- 827.3.
- Multiple instances of Empower are equivalent to multiple activated abilities and can each be activated separately by paying the corresponding costs.
- 827.4.
- Empower and whether a permanent or legend has Empower are a characteristic of those Game Objects and may be checked or referenced by other Game Effects.