Empower — Riftbound Rules
Section 441 — 9 rules
- 441.1.
- Empowering is the act of rendering one or more Game Objects Empowered.
- 441.1.a.
- Empowered is a binary state. A Game Object is Empowered or it isn’t.
- 441.1.b.
- An Empowered Game Object can not be Empowered.
- 441.1.c.
- If a Game Object is instructed to be Empowered when it is already Empowered, nothing additional happens.
- 441.1.c.1.
- Some effects may grant a Game Object permission to be Empowered multiple times. Such an effect ignores this restriction.
- 441.2.
- “Empowered” is a state for Game Objects on the board that other game effects and abilities can reference.
- 441.2.a.
- When a Game Object becomes Empowered as a result of the Empower game action, that is an event that can similarly be referenced by game effects and abilities.
- 441.3.
- Empowering is a Limited Action.
- 441.3.a.
- Players may only Empower Game Objects when directed to by Game Effects.