Ending Phase — Riftbound Rules
Ending Step At the end of this turn and at the end of turn Game Effects take place. Specific game effects and abilities will reference this timing and phase as necessary.
Section 317 — 11 rules
- 317.1.
- Ending Step
- 317.1.a.
- At the end of this turn and at the end of turn Game Effects take place.
- 317.1.b.
- Specific game effects and abilities will reference this timing and phase as necessary.
- 317.2.
- Expiration Step
- 317.2.a.
- Invoke an Ending Special Cleanup. See rule 318. Cleanups for more information.
- 317.2.b.
- Insert “3c. Heal all Units.”
- 317.2.c.
- Insert “3d. All ‘this turn’ effects expire simultaneously.”
- 317.2.d.
- Insert “3e. Each player’s Rune Pool empties. Any unspent Energy and Power are lost.”
- 317.2.e.
- The following Task becomes Outstanding:
- 317.2.f.
- 1. If any items underwent the FEPR process, return to the start of the Expiration Step
- 317.3.
- The next player with their Turn queued becomes the Turn Player.
Related FAQ (2)
If I kill Runeblade Anvil during my turn, can I play the card during the Ending Phase of that turn?
No. Runeblade Anvil's permission lasts "until your next Ending Phase", so it ends as that turn's Ending Phase begins.
If I kill Runeblade Anvil during my Ending Phase, when is the last moment I can play the banished card?
Until the Ending Phase of your next turn begins. Your next Ending Phase after the current one is the one in your next turn, and you can play the card until it begins.