Ending Phase — Riftbound Rules
Section 317 — 11 rules
- 317.1.
- Ending Step
- 317.1.a.
- At the end of the turn Game Effects take place.
- 317.1.b.
- Specific game effects and abilities will reference this timing and phase as necessary.
- 317.2.
- Expiration Step
- 317.2.a.
- Invoke an Ending Special Cleanup. See rule 318. Cleanups for more information.
- 317.2.b.
- Insert “2c. Heal all Units.”
- 317.2.c.
- Insert “2d. All ‘this turn’ effects expire simultaneously.”
- 317.2.d.
- Insert “2e. Each player’s Rune Pool empties. Any unspent Energy and Power are lost.”
- 317.2.e.
- The following Task becomes Outstanding:
- 317.2.f.
- 1. If any items underwent the FEPR process, return to the start of the Expiration Step
- 317.3.
- The next player with their Turn queued becomes the Turn Player.