Ending Phase — Riftbound Rules

Section 317 — 11 rules

317.1.
Ending Step
317.1.a.
At the end of the turn Game Effects take place.
317.1.b.
Specific game effects and abilities will reference this timing and phase as necessary.
317.2.
Expiration Step
317.2.a.
Invoke an Ending Special Cleanup. See rule 318. Cleanups for more information.
317.2.b.
Insert “2c. Heal all Units.”
317.2.c.
Insert “2d. All ‘this turn’ effects expire simultaneously.”
317.2.d.
Insert “2e. Each player’s Rune Pool empties. Any unspent Energy and Power are lost.”
317.2.e.
The following Task becomes Outstanding:
317.2.f.
1. If any items underwent the FEPR process, return to the start of the Expiration Step
317.3.
The next player with their Turn queued becomes the Turn Player.