Everything Else — Riftbound Rules
Section 191 — 19 rules
- 191.1.
- When a player Plays, Hides, or Creates a Card or other Game Object, they are established as that Game Object's Controller.
- 191.2.
- For Spells, they are the Spell's Controller.
- 191.2.a.
- That player chooses targets.
- 191.2.b.
- That player chooses modes.
- 191.2.c.
- That player pays costs.
- 191.3.
- For Permanents and Runes, when they Enter the Board, that player is assigned as that Game Object's Controller.
- 191.3.a.
- That player may make decisions about the Game Object's Inherent Abilities.
- 191.3.b.
- That player may make decisions about the Game Object's Unique Abilities.
- 191.3.c.
- That player may make decisions about any game effects or decisions necessary while the card is being played.
- 191.3.d.
- That player may make decisions about any game effects created from "When you play me" effects of Permanents.
- 191.4.
- For Abilities, they are the Ability’s Controller.
- 191.4.a.
- By default, the Controller of an Ability’s Source is the Controller of that Ability.
- 191.4.a.1.
- If an Ability’s Source is located in a non-Board Zone, the Ability’s Controller is the Owner of the Source.
- 191.4.b.
- Changes to Control of an Ability’s Source do not change Control of that Ability.
- 191.4.c.
- That player chooses targets.
- 191.4.d.
- That player chooses modes.
- 191.4.e.
- That player pays costs.
- 192.
- When a game effect or rules text refers to the Controller of a specific object, it can be referring to either context interchangeably.
- 192.1.
- The method of assignment of control is different, but the status of Control is the same across all Game Objects.