Game Objects — Riftbound Rules
Section 119 — 7 rules
- 120.
- A Game Object is any game piece that can produce one or more Game Effects or grant prerequisites for players to take Game Actions.
- 121.
- A Game Object does not include nor preclude any inherent properties beyond the ability to produce, or act as the prerequisite for, Game Effects and Game Actions.
- 122.
- A Game Object can be a literal object or a logical object.
- 123.
- Game Objects include, but are not limited to, the following: Main Deck cards in any zone Runes in any zone Legends Battlefields Tokens in any zone Abilities of any type on the chain Counters and other status markers
- 124.
- A Game Object that changes zones to or from a Non-Board Zone becomes a new object for the purposes of tracking that object.
- 124.1.
- Whenever a Game Object changes zones to or from a Non-Board Zone, all Temporary Modifications of all kinds cease to be tracked on it in all capacities. Examples: Damage is cleared. Counters are removed. Granted Keywords are no longer granted. Statuses are cleared.
- 124.2.
- A Game Object can have any of the following statuses (non-exhaustive): Attached, Attacking, Buffed, Banished, Controlled, Defending, Empowered, Equipped, Exhausted, Facedown, Readied, Replaced, Revealed, Stunned, and any applied Layer alternations.