How Ganking Works in Riftbound — Rules & FAQ
A unit with Ganking may move from one battlefield straight to another with a standard move.
Section 810 — 9 rules
What is Ganking in Riftbound?
Ganking is a Passive Ability keyword. It is functionally short for "I may move to a battlefield from another battlefield with a standard move."
- 810.1.
- Ganking is a Passive Ability keyword.
- 810.1.a.
- It is present on Units.
- 810.1.b.
- It is functionally short for "I may move to a battlefield from another battlefield with a standard move."
- 810.1.c.
- It is a passive ability that adds permissions to the Unit's Standard Move.
- 810.1.c.1.
- It does not restrict or remove options from the Unit's Standard Move.
- 810.1.c.2.
- It does not have an activation cost.
- 810.1.c.3.
- It does not give additional abilities or activations of Movement, only new options for the Standard Move.
- 810.2.
- Multiple instances of Ganking are redundant.
- 810.3.
- Ganking, and whether or not a unit has Ganking, is a characteristic of the Unit and may be checked or referenced by other Game Effects.
Related FAQ (2)
Does Ganking allow a unit to move an extra time? When can I use the Ganking ability?
No, Ganking is an extra way to use the standard move. Normally, when a unit uses the standard move, it can only move between base and battlefield. If a unit has Ganking, it can also move between two battlefields. You can move units with Ganking alongside other units that are moving with the standard move, as long as the destination is legal for all units moving as a group.
What does Ganking do in Riftbound? Can a unit with Ganking move between battlefields?
Yes. A unit's Standard Move normally goes from its base to a battlefield or from a battlefield back to its base (rules 144.4.a and 144.4.b). Ganking adds a third option: the unit may use its Standard Move to move from one battlefield to another (rules 810.1.b and 144.4.c.1). It is a passive keyword with no activation cost and gives no extra moves; the unit still exhausts to make the move (rule 144.2) and follows every other movement restriction (rule 810.1.c). Multiple instances of Ganking are redundant (rule 810.2).
Cards with Ganking (35)
- Master Yi, Tempered
- Vi, Destructive
- Fiora, Victorious
- Yi, Honed
- Pyke, Dockside Butcher
- Miss Fortune, Captain
- Nocturne, Horrifying
- Windswept Hillock
- Gem Jammer
- Sivir, Mercenary
- Kayle, Justified
- Jhin, Murderous Artist
- Rengar, Unseen
- Jayce, Hammer in Hand
- Atakhan
- Yasuo, Windrider
- Kai'Sa, Evolutionary
- Udyr, Wildman
- Nilah, Joyful Ascetic
- Kayn, Unleashed
- Commander Ledros
- Breakneck Mech
- Vault Breaker
- Bilgewater Bully
- Laurent Bladekeeper
- Brutal Hunter
- Oasis Raider
- Raging Soul
- Bounty Hunter
- Gustwalker