Hunt — Riftbound Rules
Section 823 — 9 rules
- 823.1.
- Hunt is a Triggered Ability keyword.
- 823.1.a.
- Hunt is present on Units.
- 823.1.b.
- Hunt is both a Conquer and a Hold effect.
- 823.1.c.
- Hunt is formatted as “Hunt X”
- 823.1.c.1.
- Hunt is functionally short for: “When I Conquer or Hold, my controller gains X XP.” See rule 728. XP for more information
- 823.1.c.2.
- If X is omitted, it is presumed to be 1.
- 823.1.c.3.
- X is referred to as the Hunt Value.
- 823.2.
- If a Unit has Hunt, or has been granted Hunt, and is granted Hunt by an additional source, the Hunt Value of all granted Hunt keywords is summed.
- 823.3.
- Hunt, and whether or not a unit has Hunt, is a characteristic of the Unit and may be checked or referenced by other Game Effects.