Ignoring Effects — Riftbound Rules
Section 764 — 3 rules
- 765.
- Some Game Effects may instruct players to ignore abilities while performing a game action or procedure.
- 766.
- Any abilities ignored in this way are treated as inactive for the purposes of the game action or procedure. Example: A spell reads “Ignore Deflect while paying this spell’s costs.” Any instances of the Deflect keyword on relevant units are treated as inactive while paying the costs of the spell. Example: A unit reads “You ignore Backline while assigning combat damage here.” While assigning combat damage in the combat damage step with this unit present, any instances of Backline on enemy units is treated as inactive. The unit’s controller can assign damage to any units with Backline as if they didn’t have it.
- 767.
- Ignored abilities are only treated as inactive for the specific game action or procedure described, and only by the players directed by the ability. Example: A spell reads in part “Ignore Deflect while paying this spell’s costs.” If another player attempts to play a spell targeting the same units that the above spell does, that other spell will not ignore Deflect. Example: A unit reads “You ignore Backline while assigning combat damage here.” Any other player assigning combat damage at the same location as that unit will not be able to ignore Backline.