Inactive — Riftbound Rules

Section 720 — 12 rules

721.
Card text can occasionally be assigned to be ignored, disregarded, or otherwise rendered as not applicable during the course of play. This state is referred to as Inactive.
721.1.
Text marked this way is not applied at all while in this state.
721.2.
Inactive Abilities do not trigger, do not apply, and cannot be activated. Inactive instructions are not processed.
722.
Inactive text is still present on cards.
722.1.
Cards with Inactive text still have keywords for the sake of Game Effects that want to reference or see if a card has a keyword.
722.2.
Game Effects that parse or interpret text to determine target eligibility may still parse Inactive text for the sake of eligibility. Example: Spinning Axe is a gear with [Temporary]. While it’s attached and its rules text is inactive, its [Temporary] ability doesn’t trigger. However, a spell that reads “Destroy a gear with [Temporary]” could still choose and destroy Spinning Axe.
723.
Rules Text is never Inactive by default.
724.
Effect Text is Inactive unless the card with the Effect Text is Attached.
725.
Inactive text can partially cease to be Inactive under specific circumstances and exceptions.
725.1.
If an Attached card has a Passive or Replacement ability that applies during the process of Attaching or a Triggered ability that triggers off of Attaching, that text exists and can be processed as it Attaches.
725.2.
If an Attached card has a Passive or Replacement ability that applies during the process of Detaching or a Triggered ability that triggers off of Detaching, that text exists and can be processed as it Detaches.
725.3.
If an Attached card has an Equip ability, the Weaponmaster keyword can reference that Equip ability and any abilities that passively modify that Equip ability.