Inactive — Riftbound Rules
Section 720 — 12 rules
- 721.
- Card text can occasionally be assigned to be ignored, disregarded, or otherwise rendered as not applicable during the course of play. This state is referred to as Inactive.
- 721.1.
- Text marked this way is not applied at all while in this state.
- 721.2.
- Inactive Abilities do not trigger, do not apply, and cannot be activated. Inactive instructions are not processed.
- 722.
- Inactive text is still present on cards.
- 722.1.
- Cards with Inactive text still have keywords for the sake of Game Effects that want to reference or see if a card has a keyword.
- 722.2.
- Game Effects that parse or interpret text to determine target eligibility may still parse Inactive text for the sake of eligibility. Example: Spinning Axe is a gear with [Temporary]. While it’s attached and its rules text is inactive, its [Temporary] ability doesn’t trigger. However, a spell that reads “Destroy a gear with [Temporary]” could still choose and destroy Spinning Axe.
- 723.
- Rules Text is never Inactive by default.
- 724.
- Effect Text is Inactive unless the card with the Effect Text is Attached.
- 725.
- Inactive text can partially cease to be Inactive under specific circumstances and exceptions.
- 725.1.
- If an Attached card has a Passive or Replacement ability that applies during the process of Attaching or a Triggered ability that triggers off of Attaching, that text exists and can be processed as it Attaches.
- 725.2.
- If an Attached card has a Passive or Replacement ability that applies during the process of Detaching or a Triggered ability that triggers off of Detaching, that text exists and can be processed as it Detaches.
- 725.3.
- If an Attached card has an Equip ability, the Weaponmaster keyword can reference that Equip ability and any abilities that passively modify that Equip ability.