Legends — Riftbound Rules
Legend abilities, XP, and leveling up.
Section 173 — 14 rules
- 174.
- Legends are Game Objects.
- 174.1.
- Legends are Owned by a player.
- 174.2.
- Legends are not shuffled into Decks at the start of a game.
- 174.2.a.
- Legends are not played during the course of regular play.
- 174.2.b.
- Legends are established at the start of a game, and remain in place for the duration of regular play. Legends may be Created during the course of play. They will be Created ready unless the effect specifies otherwise.
- 174.3.
- Legends cannot be Killed during the course of regular play.
- 174.4.
- Legends cannot be Moved.
- 174.5.
- Legends can be targeted by spells or game effects.
- 174.6.
- Legends can have Passive Abilities. See rule 363. Passive Abilities for more information.
- 174.7.
- Legends can have Triggered Abilities. See rule 382. Triggered Abilities for more information.
- 174.8.
- Legends can have Activated Abilities. See rule 376. Activated Abilities for more information.
- 175.
- Legends are not Permanents.
- 176.
- Legends may have one or more Domains.
- 176.1.
- The Champion Legend determines the Domain Identity of cards its owner can include. See rule 101. Deck Construction for more information.
Related FAQ (4)
So how does Neeko, Blending In actually work? When do I choose the legends, do I get three legends per Neeko in my deck, can I add multiple of the same legend to the Legend Zone, do the legends enter ready, and do I need to reveal them to my opponent?
You choose the legends while building your deck. At competitive Organized Play levels you register them as part of your decklist, and you can store them with your sideboard. If your Main Deck or sideboard has one or more copies of Neeko, Blending In, you choose the legends once, all different from each other and from your Champion Legend, and every Neeko in the deck shares them. When Neeko's play effect resolves, its controller adds one of them to their Legend Zone, alongside their Champion Legend, for as long as Neeko is on the board; if Neeko leaves the board, that legend stops existing. Until then the chosen legends aren't in any zone of the game. You can't add a legend that's already on the board, so you have at most one copy of each chosen legend, and a fourth Neeko would add nothing. The legends enter ready, and you don't reveal them until they're added. They aren't tokens: they're legend cards and work like any other legend, so "ready a friendly legend" can target them, and an effect that readies "your legend" can pick any legend you control as it resolves, without targeting (rules 103.1, 440.2.a, 440.3.b, 440.3.c, and 355.10.g).
If I open Neeko, Blending In but have fewer than 3 legends, can I still play it?
Yes. Neeko, Blending In's errata changes it to "choose up to 3 different legends", so you can play it in a Pre-Rift Sealed deck even if you didn't open 3 legends.
If my opponent empowers Kharox and plays my Neeko, Blending In from my trash with its triggered ability, do they get one of the legends I chose during deckbuilding?
No. When the play effect of that Neeko resolves, its controller adds one of the legends they chose during deckbuilding to their Legend Zone, as if they had played a Neeko they own, and only if their own Main Deck or sideboard has a copy of Neeko, Blending In. The legends you chose have nothing to do with theirs. If their deck has no Neeko, that instruction is ignored.
How does Jax work as a Legend in Riftbound? Does he have a damage-scaling passive like in League of Legends?
Jax's Riftbound Legend card is Grandmaster at Arms. His abilities are Equipment-focused: pay 1 Energy and exhaust him to attach a detached Equipment you control to a unit you control, or just exhaust him to re-attach an already-attached Equipment to a different unit. He pairs naturally with Equipment-synergy champion units like Jax, Unrelenting (which gives him Weaponmaster) and Jax, Unmatched (which grants Quick-Draw to all your Equipment). Note: Jax does not have a damage-scaling passive in the Riftbound TCG. The 14/24/70/120/170 damage values associated with "Jax" come from his League of Legends passive (Relentless Assault) and are not part of Riftbound.