Making New Choices — Riftbound Rules
Section 750 — 11 rules
- 751.
- Some Game Effects will instruct a player to make new choices for a finalized item on the chain.
- 751.1.
- Making new choices in this way requires a player to choose Game Objects, players, zones, or modes that were previously not being chosen by the chain item.
- 752.
- This refers to the choices normally made during finalization, with some exclusions. See rule 355. Make Relevant Choices for more information.
- 752.1.
- The relevant choices that can be remade for these Game Effects are locations to be played to, modes, destinations, and targets.
- 752.2.
- This does not refer to any choices made “as you play this” or “as I am played,” or any choices made for Optional Additional Costs.
- 753.
- When making new choices in this way, a player can choose any subset of the possible choices to remake, so long as doing so doesn’t lead to an illegal state.
- 753.1.
- A player may not make new choices this way that would be illegal or that would lead to an illegal state, even if there are no other options.
- 753.2.
- A player may not choose to make new choices for a spell or ability if there aren’t legal choices that they could make in this way.
- 754.
- If, as a result of new choices, the spell or ability targets a Game Object it previously did not target, any Targeting Effects of that Game Object will trigger as appropriate at that time.
- 755.
- Any costs “to play” the spell or ability that are incurred as a result of new choices made in this way are ignored.
- 755.1.
- The spell or ability is already played and its costs paid. Any further costs incurred have no effect on the finalized chain item.