Making New Choices — Riftbound Rules

Section 750 — 11 rules

751.
Some Game Effects will instruct a player to make new choices for a finalized item on the chain.
751.1.
Making new choices in this way requires a player to choose Game Objects, players, zones, or modes that were previously not being chosen by the chain item.
752.
This refers to the choices normally made during finalization, with some exclusions. See rule 355. Make Relevant Choices for more information.
752.1.
The relevant choices that can be remade for these Game Effects are locations to be played to, modes, destinations, and targets.
752.2.
This does not refer to any choices made “as you play this” or “as I am played,” or any choices made for Optional Additional Costs.
753.
When making new choices in this way, a player can choose any subset of the possible choices to remake, so long as doing so doesn’t lead to an illegal state.
753.1.
A player may not make new choices this way that would be illegal or that would lead to an illegal state, even if there are no other options.
753.2.
A player may not choose to make new choices for a spell or ability if there aren’t legal choices that they could make in this way.
754.
If, as a result of new choices, the spell or ability targets a Game Object it previously did not target, any Targeting Effects of that Game Object will trigger as appropriate at that time.
755.
Any costs “to play” the spell or ability that are incurred as a result of new choices made in this way are ignored.
755.1.
The spell or ability is already played and its costs paid. Any further costs incurred have no effect on the finalized chain item.