Making New Choices — Riftbound Rules

Some Game Effects will instruct a player to make new choices for a finalized item on the chain. This refers to the choices normally made during finalization, with some exclusions. See rule 355. Make Relevant Choices...

Section 750 — 11 rules

751.
Some Game Effects will instruct a player to make new choices for a finalized item on the chain.
752.
This refers to the choices normally made during finalization, with some exclusions. See rule 355. Make Relevant Choices for more information.
752.1.
The relevant choices that can be remade for these Game Effects are locations to be played to, modes, destinations, and targets.
752.2.
This does not refer to any choices made “as you play this” or “as I am played,” or any choices made for Optional Additional Costs.
753.
When making new choices in this way, a player must choose to remake all choices made for a chain item, even if they choose to make the same choice that was previously made.
753.1.
A player may not make choices this way that would be illegal or that would lead to an illegal state, even if there are no other options.
753.2.
A player may not choose to make new choices for a chain item if there aren’t legal choices that they could make in this way. In such a case, the instruction to make new choices is negated.
753.3.
Restrictions and requirements applied to a chain item will also apply to new choices made for that chain item in this way. Example: If a card is played from facedown, it gains the restriction that it can only target game objects at the battlefield it was played from unless its targeting is restricted in such a way that choosing a unit at that battlefield is impossible. If a player makes new choices for such a card, they must still choose from among objects at that battlefield.
754.
If, as a result of new choices, the chain item targets a Game Object, even if it previously targeted the same Game Object, any Targeting Effects of that Game Object will trigger as appropriate.
755.
Any costs “to play” the chain item that are incurred as a result of new choices made in this way are ignored.
755.1.
The chain item is already played and its costs paid. Any further costs incurred have no effect on the finalized chain item.