Multiple Types — Riftbound Rules
Section 177 — 10 rules
- 178.
- Game Objects can have multiple types.
- 178.1.
- A Game Object that is more than one type has the properties of all of their types, except where they are mutually exclusive.
- 178.1.a.
- Regardless of a Game Objects’ other types, there are some properties that are true of Game Objects of certain types. These properties take precedence when properties are mutually exclusive.
- 178.1.a.1.
- If a Game Object is a Unit, regardless of its other types, it has Might, can have damage marked on it, enters exhausted, and can be played to any valid location.
- 178.1.a.1.a.
- It will not be recalled to base in step 5 of a cleanup.
- 178.1.a.2.
- If a Game Object is a Rune, regardless of its other types, it will be recycled to the Rune Deck.
- 178.2.
- A Game Object that is more than one type maintains all of the permissions of all types.
- 178.2.a.
- If a Game Object is a Unit, it has the standard move inherent ability.
- 178.2.a.1.
- It can move and become located at a Battlefield.
- 178.3.
- A Game Object that is more than one type can be affected by Game Effects that modify or interact with any of its types. Example: A unit that is also a gear can be affected by spells and abilities like the Ruination or Thermo Beam that say “Kill all units,” or “Kill all gear.” A unit that is also a gear can be targeted by spells and abilities like Vengeance or Rocket Barrage that say “Kill a unit,” or “Kill a gear.”