Non-Board Zones — Riftbound Rules
Section 108 — 41 rules
- 108.1.
- The Chain
- 108.1.a.
- Cards and abilities are placed here as part of the process of being played. See rule 327. Chains for more information.
- 108.1.b.
- Cards and abilities on the Chain are Public Information.
- 108.2.
- Trashes
- 108.2.a.
- Each player has their own Trash.
- 108.2.b.
- This space is where cards are placed when they are killed or discarded, when they finish being executed as spells, when they are moved to the trash as an effect, etc.
- 108.2.c.
- Cards in each player’s Trash are unordered. Their sequence does not matter, and they may be reorganized.
- 108.2.d.
- Cards in a player's Trash are Public Information. See rule 128. Privacy for more information.
- 108.3.
- Champion Zones
- 108.3.a.
- Each player has their own Champion Zone.
- 108.3.b.
- The space each player puts their Chosen Champion at the start of the game.
- 108.3.c.
- The Chosen Champion cannot be returned to this zone by normal means.
- 108.3.c.1.
- If a Chosen Champion is instructed to be returned to this zone, it can only do so if there is not a card already in this zone.
- 108.3.d.
- The Chosen Champion can be played from here as normal, following the rules of Playing a Card. See rule 349. Playing Cards for more information.
- 108.3.e.
- Cards in a player’s Champion Zone are Public Information.
- 108.4.
- Main Deck Zones
- 108.4.a.
- Each player has their own Main Deck Zone.
- 108.4.b.
- The space for the player's Main Deck.
- 108.4.c.
- Primarily houses the face-down Main Deck during gameplay.
- 108.4.d.
- The order of cards in the Main Deck is Secret Information during the course of play. See rule 128. Privacy for more information.
- 108.5.
- Rune Deck Zones
- 108.5.a.
- Each player has their own Rune Deck Zone.
- 108.5.b.
- The space for the player's Rune Deck.
- 108.5.c.
- Primarily houses the face-down runes during gameplay.
- 108.5.d.
- The order of runes in the Rune Deck is Secret Information during the course of play. See rule 128. Privacy for more information.
- 108.6.
- Banishments
- 108.6.a.
- Each player has their own Banishment.
- 108.6.b.
- This space is where cards are placed when they are banished by a spell or effect.
- 108.6.c.
- Represents cards that have been removed from play in a more difficult-to-recover way, or a temporary space to hold cards while effects are being processed.
- 108.6.d.
- The cards in the banishment are unordered. Their sequence does not matter, and they may be reorganized.
- 108.6.e.
- The cards in any player's Banishment are Public Information. See rule 128. Privacy for more information.
- 108.7.
- The Hand
- 108.7.a.
- Each player has their own Hand.
- 108.7.b.
- This is the location cards go when Drawn.
- 108.7.c.
- The cards in a player's hand are Private Information.
- 108.7.d.
- The cards in a player’s hand are Unordered. Their sequence does not matter and they may be reorganized.
- 108.7.e.
- The number of cards in a player's hand is Public Information.
- 108.7.f.
- The hand can be targeted as a zone, and cards there can be affected by spells and effects when specified.
- 109.
- All Game Objects in the collective Play Areas are Public Information.
- 109.1.
- Any player may view, or be provided with the details of the face-up information printed on the cards in the Play Area.
- 109.2.
- The State of all Game Objects in the Play Area is also Public Information. Examples: If a Unit is Buffed If a Gear is Exhausted Etc.