Playing or Activating Abilities — Riftbound Rules
Section 398 — 4 rules
- 399.
- Playing or activating Abilities follows the same steps of playing cards.
- 400.
- Abilities when added to the Chain become Pending Items until they complete the steps of Playing.
- 400.1.
- When an Ability finishes the steps of playing it becomes a Chain Item just like a Spell.
- 400.2.
- When an Ability with the [Add] action is finalized it resolves immediately instead of becoming a Chain Item, like a Unit or Gear.