Playing or Activating Abilities — Riftbound Rules

Section 398 — 4 rules

399.
Playing or activating Abilities follows the same steps of playing cards.
400.
Abilities when added to the Chain become Pending Items until they complete the steps of Playing.
400.1.
When an Ability finishes the steps of playing it becomes a Chain Item just like a Spell.
400.2.
When an Ability with the [Add] action is finalized it resolves immediately instead of becoming a Chain Item, like a Unit or Gear.